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Grade the Forged in the Dark System
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<blockquote data-quote="pemerton" data-source="post: 9311257" data-attributes="member: 42582"><p>I cast my vote ("I've never played BitD/FitD") in order to join this discussion about Fronts.</p><p></p><p>I don't claim to have a good handle on Fronts in DW - I would need to re-read closely to fully get what is going on with Campaign and Adventure fronts.</p><p></p><p>In AW, though (and here I'm referring to the original version, which is what I own), the function of fronts seems fairly clear: the GM establishes some binding relationship between and among certain NPCs and places, and also binding goals and motivations for those NPCs. This then gets systematised with some clocks, stakes questions, custom moves, and GM moves.</p><p></p><p>So [USER=16586]@Campbell[/USER], when you talk about "executive function" I think you're understating the point of AW fronts at least.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9311257, member: 42582"] I cast my vote ("I've never played BitD/FitD") in order to join this discussion about Fronts. I don't claim to have a good handle on Fronts in DW - I would need to re-read closely to fully get what is going on with Campaign and Adventure fronts. In AW, though (and here I'm referring to the original version, which is what I own), the function of fronts seems fairly clear: the GM establishes some binding relationship between and among certain NPCs and places, and also binding goals and motivations for those NPCs. This then gets systematised with some clocks, stakes questions, custom moves, and GM moves. So [USER=16586]@Campbell[/USER], when you talk about "executive function" I think you're understating the point of AW fronts at least. [/QUOTE]
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