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<blockquote data-quote="AbdulAlhazred" data-source="post: 9311809" data-attributes="member: 82106"><p>Well, as I responded to [USER=42582]@pemerton[/USER], going back and reading the chapter, I actually LIKE most of the presentation. It seemed pretty clear to me. The one area where it might feel problematic is in terms of the overall flow of grim portents when looking at it from the back end, that is while in play. The example front (which I assume is intended to be a campaign front, though it oddly doesn't really explicitly say that) has three dangers, but it is pretty unclear from the writeup how the thing is intended to work in play. Do all the portents of danger 1 happen, and then the danger 2 ones, etc.? It SEEMS like they should proceed roughly in parallel, but we don't know. If so, it would be nice to have some more established process there, like that all the portents are organized front-wide instead of simply attached to dangers. This may not be so much of an issue though for less strategic fronts. Also I can see where leaving this up to the GM is a looser kind of development where you can pick and choose between several (in this case 3) portents at any given time. Otherwise the example does leave some important points dangling, like it describes the gate as leading to the realm of pure light, but then the gate danger implies that it is actually a demon gate! Which is it? I mean, sure, 'leave holes', but I feel like a hole this big is a bit much for a campaign front!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9311809, member: 82106"] Well, as I responded to [USER=42582]@pemerton[/USER], going back and reading the chapter, I actually LIKE most of the presentation. It seemed pretty clear to me. The one area where it might feel problematic is in terms of the overall flow of grim portents when looking at it from the back end, that is while in play. The example front (which I assume is intended to be a campaign front, though it oddly doesn't really explicitly say that) has three dangers, but it is pretty unclear from the writeup how the thing is intended to work in play. Do all the portents of danger 1 happen, and then the danger 2 ones, etc.? It SEEMS like they should proceed roughly in parallel, but we don't know. If so, it would be nice to have some more established process there, like that all the portents are organized front-wide instead of simply attached to dangers. This may not be so much of an issue though for less strategic fronts. Also I can see where leaving this up to the GM is a looser kind of development where you can pick and choose between several (in this case 3) portents at any given time. Otherwise the example does leave some important points dangling, like it describes the gate as leading to the realm of pure light, but then the gate danger implies that it is actually a demon gate! Which is it? I mean, sure, 'leave holes', but I feel like a hole this big is a bit much for a campaign front! [/QUOTE]
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