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<blockquote data-quote="hawkeyefan" data-source="post: 9312136" data-attributes="member: 6785785"><p>I think some clocks absolutely must be player facing. Mostly, these are any kind of in-Score countdown… like, “Alarm Sounded” or “Bluecoats Arrive”. Players should see those dangers mounting so they can act accordingly. Also, obviously anything related to Long Term Projects or similar player goals. </p><p></p><p>I’m a little less certain on others. Some Faction Clocks may be okay to not share. Like if the action is truly happening fully “off-screen”. I don’t hide them myself, but I don’t think it’d be a big deal if a GM did. </p><p></p><p>I also don’t think the book comes right out and says that all clocks shoukd be visible. It’s certainly implied at times, and so e of the principles and best practices kind of imply it, but I don’t recall it being explicitly stated. I certainly could be wrong on that, though! </p><p></p><p>One of the things that I like about sharing clocks openly is that it makes it seem like the characters are living people with lives in the city and they hear about things or get hunches about things and so on. I find clocks to be a great way to kind of support the lived in feeling.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9312136, member: 6785785"] I think some clocks absolutely must be player facing. Mostly, these are any kind of in-Score countdown… like, “Alarm Sounded” or “Bluecoats Arrive”. Players should see those dangers mounting so they can act accordingly. Also, obviously anything related to Long Term Projects or similar player goals. I’m a little less certain on others. Some Faction Clocks may be okay to not share. Like if the action is truly happening fully “off-screen”. I don’t hide them myself, but I don’t think it’d be a big deal if a GM did. I also don’t think the book comes right out and says that all clocks shoukd be visible. It’s certainly implied at times, and so e of the principles and best practices kind of imply it, but I don’t recall it being explicitly stated. I certainly could be wrong on that, though! One of the things that I like about sharing clocks openly is that it makes it seem like the characters are living people with lives in the city and they hear about things or get hunches about things and so on. I find clocks to be a great way to kind of support the lived in feeling. [/QUOTE]
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