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Grade the Forged in the Dark System
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<blockquote data-quote="Manbearcat" data-source="post: 9312217" data-attributes="member: 6696971"><p>Just two quick comments for you guys in your Blades discussion (and then I'm going to try to catch a few more winks).</p><p></p><p>1) "Common knowledge" is misplaced as a mechanically consequential concept in Blades in the Dark. All "common knowledge" does is serve as the basic substrate for situation/scene/obstacle framing. That is it. </p><p></p><p>Consequential knowledge in Blades in the Dark yields (a) dice pool amplification (Major Advantages) for your Engagement Roll (which dictates opening obstacle/situation Position) earned during Info Gathering/Free Play (or possibly a LTP during Downtime) or (b) is used as a Setup move (via Study typically and often as a Flashback) during the Score to increase Position : Effect for a follow-on Action Roll.</p><p></p><p>2) The reason why Clocks need to be transparent in Blades is because the fullness of the resolution mechanics engages with them. If you're in a Score, you need to have your decision-tree informed by how you want to engage with various Clocks (which includes both offensively acting upon your own Clocks to tick them and also Resisting Consequences, both the attendant fiction and which of the Insight/Prowess/Resolve you're using, in the forms of ticks on one or more Clocks). If you're out of a Score, this includes (a) managing your own Longterm Projects and (b) thwarting Faction or Setting Clocks when you can. For that latter (b), an informed decision-tree includes the fullness of what that Faction/Setting problem is doing; what the fiction of it is, what the action resolution dynamics of it are (dice pool, clock type, clock value), and what the heck happens (both gamestate change and imagined space change) when it fills. And you also need to know if you can't actually thwart or delay them via DTAs (because its beyond your purview/capacity) and therefore thwarting a Faction/Setting Clock has to be handled via a Score.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9312217, member: 6696971"] Just two quick comments for you guys in your Blades discussion (and then I'm going to try to catch a few more winks). 1) "Common knowledge" is misplaced as a mechanically consequential concept in Blades in the Dark. All "common knowledge" does is serve as the basic substrate for situation/scene/obstacle framing. That is it. Consequential knowledge in Blades in the Dark yields (a) dice pool amplification (Major Advantages) for your Engagement Roll (which dictates opening obstacle/situation Position) earned during Info Gathering/Free Play (or possibly a LTP during Downtime) or (b) is used as a Setup move (via Study typically and often as a Flashback) during the Score to increase Position : Effect for a follow-on Action Roll. 2) The reason why Clocks need to be transparent in Blades is because the fullness of the resolution mechanics engages with them. If you're in a Score, you need to have your decision-tree informed by how you want to engage with various Clocks (which includes both offensively acting upon your own Clocks to tick them and also Resisting Consequences, both the attendant fiction and which of the Insight/Prowess/Resolve you're using, in the forms of ticks on one or more Clocks). If you're out of a Score, this includes (a) managing your own Longterm Projects and (b) thwarting Faction or Setting Clocks when you can. For that latter (b), an informed decision-tree includes the fullness of what that Faction/Setting problem is doing; what the fiction of it is, what the action resolution dynamics of it are (dice pool, clock type, clock value), and what the heck happens (both gamestate change and imagined space change) when it fills. And you also need to know if you can't actually thwart or delay them via DTAs (because its beyond your purview/capacity) and therefore thwarting a Faction/Setting Clock has to be handled via a Score. [/QUOTE]
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