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Grade the Forged in the Dark System
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<blockquote data-quote="MarkB" data-source="post: 9312625" data-attributes="member: 40176"><p>So, difference one is that there are only three types of crew in the setting, each linked to a different starship, which serves as a combination of transport and base - the Stardancer for smugglers, the Cerberus for bounty hunters, and the Firedrake for rebels.</p><p></p><p>Despite the space-based setting, the play area is still constrained - a set of four star systems linked by jump gates, with a few worlds, moons and space stations in each. That's kind-of a necessity given the nature of the game, with its factions, heat etc. - no point in making local connections or worrying about local entanglements if you'll be on the other side of the galaxy tomorrow.</p><p></p><p>These four systems, known collectively as the Procyon Sector, are a frontier backwater of a galactic empire, one which is perhaps not quite as overtly evil as the Star Wars Empire, but is if anything more bureaucratic and uncaring. They technically control the sector, but their presence is limited, making them merely some of the more powerful among the factions in the region.</p><p></p><p>It is entirely possible to re-skin the setting, but you need to do a thorough job of it - a similarly diverse set of stratified factions, each with their own goals and relationships, and a setting that provides varied regions without being so immense that you could effectively play a hundred sessions and never visit the same place twice.</p><p></p><p>And yes, there's still some overlap in skills, most particularly the social skills, with Command, Consort and Sway being the eternal "well, can I argue that this one applies?" candidates.</p></blockquote><p></p>
[QUOTE="MarkB, post: 9312625, member: 40176"] So, difference one is that there are only three types of crew in the setting, each linked to a different starship, which serves as a combination of transport and base - the Stardancer for smugglers, the Cerberus for bounty hunters, and the Firedrake for rebels. Despite the space-based setting, the play area is still constrained - a set of four star systems linked by jump gates, with a few worlds, moons and space stations in each. That's kind-of a necessity given the nature of the game, with its factions, heat etc. - no point in making local connections or worrying about local entanglements if you'll be on the other side of the galaxy tomorrow. These four systems, known collectively as the Procyon Sector, are a frontier backwater of a galactic empire, one which is perhaps not quite as overtly evil as the Star Wars Empire, but is if anything more bureaucratic and uncaring. They technically control the sector, but their presence is limited, making them merely some of the more powerful among the factions in the region. It is entirely possible to re-skin the setting, but you need to do a thorough job of it - a similarly diverse set of stratified factions, each with their own goals and relationships, and a setting that provides varied regions without being so immense that you could effectively play a hundred sessions and never visit the same place twice. And yes, there's still some overlap in skills, most particularly the social skills, with Command, Consort and Sway being the eternal "well, can I argue that this one applies?" candidates. [/QUOTE]
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