Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grade the Forged in the Dark System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thefutilist" data-source="post: 9313054" data-attributes="member: 7044566"><p>Well I’ve been thinking about this mostly through the lens of Apocalypse World and I think I’ve found my problem with visible clocks.</p><p></p><p>As a player I think you want fuzziness in how consequences will play out.</p><p></p><p>I’m not a huge fan of this framing but there’s at least two kinds of escalation in stories.</p><p></p><p>The thing the character did failed to work, now what?</p><p></p><p>And a series of escalations by someone else, which can be framed as ‘even now?’</p><p></p><p></p><p>I don’’t care about mutants</p><p></p><p>Ok but there’s this guy called Isle who really seems to have a problem with them</p><p></p><p>Yeah so what</p><p></p><p>Alright but now this guy called Isle is loading up on guns</p><p></p><p>Yeah so what</p><p></p><p>Now this Isle guy, he’s saying you need to banish the mutants from the holding</p><p></p><p>Yeah so what</p><p></p><p>The Hardholder has refused to hand over the mutants and Isle claims he’s going to attack but it’s still really only the mutants he wants</p><p></p><p>Yeah so what</p><p></p><p>Ok Isle has taken over the holding and true to his word he’s not unleashing a reign of terror on everyone but some of this men have dragged the mutant Squidface out and squid face is crying and his lips are quivering and they look as if they’re going to kill him</p><p></p><p>Hmm. I go and shoot Isle’s men in the face. (for whatever reason), it could be far more complex than ‘just’, oh I care about mutants now, when the consequences are being brought home.</p><p></p><p></p><p></p><p>So that’s one very good reason you don’t want a clock.</p><p></p><p>The other is incidental conflicts of priorities. So one tick above is:</p><p></p><p>Now this Isle guy, he’s saying you need to banish the mutants from the holding</p><p></p><p>I may not care about the mutants but Isle can naughty word off if he thinks he can just walk into the Holding.</p><p></p><p>So that’s another reason you might not want to see the clock.</p><p></p><p>Does that make any sense?</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9313054, member: 7044566"] Well I’ve been thinking about this mostly through the lens of Apocalypse World and I think I’ve found my problem with visible clocks. As a player I think you want fuzziness in how consequences will play out. I’m not a huge fan of this framing but there’s at least two kinds of escalation in stories. The thing the character did failed to work, now what? And a series of escalations by someone else, which can be framed as ‘even now?’ I don’’t care about mutants Ok but there’s this guy called Isle who really seems to have a problem with them Yeah so what Alright but now this guy called Isle is loading up on guns Yeah so what Now this Isle guy, he’s saying you need to banish the mutants from the holding Yeah so what The Hardholder has refused to hand over the mutants and Isle claims he’s going to attack but it’s still really only the mutants he wants Yeah so what Ok Isle has taken over the holding and true to his word he’s not unleashing a reign of terror on everyone but some of this men have dragged the mutant Squidface out and squid face is crying and his lips are quivering and they look as if they’re going to kill him Hmm. I go and shoot Isle’s men in the face. (for whatever reason), it could be far more complex than ‘just’, oh I care about mutants now, when the consequences are being brought home. So that’s one very good reason you don’t want a clock. The other is incidental conflicts of priorities. So one tick above is: Now this Isle guy, he’s saying you need to banish the mutants from the holding I may not care about the mutants but Isle can naughty word off if he thinks he can just walk into the Holding. So that’s another reason you might not want to see the clock. Does that make any sense? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grade the Forged in the Dark System
Top