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Grade the Forged in the Dark System
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<blockquote data-quote="MintRabbit" data-source="post: 9355732" data-attributes="member: 7044790"><p>Hmm, that's a good question.</p><p></p><p>Wildsea is inspired by many Forged in the Dark games but it does a lot of things differently. For example, Harm is replaced by Tracks, which are attached to each character Trait, and so you can lose your ability to do things if you take too much Harm to a single ability. Some abilities are there just to give you extra Track boxes, while others have smaller Tracks if they are more useful.</p><p></p><p>The character concepts from Wildsea are really interesting and evocative, but I feel like there's a lot to work with from the get-go. Characters get 4 abilities at game start, and don't get much more than that for the whole course of the game. Character progression is more narrative than anything else. I think it's a pretty steep learning curve compared to many other FitD games, and when I played the game, I found it hard to juggle the disparate pieces of each character. Even though Wildsea has a unifying aspect in the Ship, I didn't feel like it gave the group as much of a cohesive goal. A lot of the time it felt like we were aimlessly drifting, which is not something I'm used to.</p></blockquote><p></p>
[QUOTE="MintRabbit, post: 9355732, member: 7044790"] Hmm, that's a good question. Wildsea is inspired by many Forged in the Dark games but it does a lot of things differently. For example, Harm is replaced by Tracks, which are attached to each character Trait, and so you can lose your ability to do things if you take too much Harm to a single ability. Some abilities are there just to give you extra Track boxes, while others have smaller Tracks if they are more useful. The character concepts from Wildsea are really interesting and evocative, but I feel like there's a lot to work with from the get-go. Characters get 4 abilities at game start, and don't get much more than that for the whole course of the game. Character progression is more narrative than anything else. I think it's a pretty steep learning curve compared to many other FitD games, and when I played the game, I found it hard to juggle the disparate pieces of each character. Even though Wildsea has a unifying aspect in the Ship, I didn't feel like it gave the group as much of a cohesive goal. A lot of the time it felt like we were aimlessly drifting, which is not something I'm used to. [/QUOTE]
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