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Grade the Hero System
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<blockquote data-quote="Thomas Shey" data-source="post: 9160350" data-attributes="member: 7026617"><p>There's an argument that can be made that Hero is, in some respects, actually better suited for some kinds of pulpy game than it is for superheroes. Because of its age and design approach, while its very flexible in design, it doesn't have a great degree of on-the-fly flexibility (there's now a Power Stunting system of a sort, but its pretty weaksauce) and its metacurrancy is both optional, and bluntly, pretty weak.</p><p></p><p>Where it shines in the superhero genre (or some other related ones) is when you have a very specific way you want a character to work, and want it to actually matter on a detail level. This has some knock-on benefits in some genres where its possible to represent some things most game systems just don't have a good way to do; as an example, the wide variety of weapons in Fantasy Hero actually have differences that actually matter in play.</p><p></p><p>Now, nothing says you have to care about any of this, and as a big fan of superhero RPGs, there are absolutely good ones that don't care about getting down into the weeds that way, but sometimes things like that <em>do</em> matter to people.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9160350, member: 7026617"] There's an argument that can be made that Hero is, in some respects, actually better suited for some kinds of pulpy game than it is for superheroes. Because of its age and design approach, while its very flexible in design, it doesn't have a great degree of on-the-fly flexibility (there's now a Power Stunting system of a sort, but its pretty weaksauce) and its metacurrancy is both optional, and bluntly, pretty weak. Where it shines in the superhero genre (or some other related ones) is when you have a very specific way you want a character to work, and want it to actually matter on a detail level. This has some knock-on benefits in some genres where its possible to represent some things most game systems just don't have a good way to do; as an example, the wide variety of weapons in Fantasy Hero actually have differences that actually matter in play. Now, nothing says you have to care about any of this, and as a big fan of superhero RPGs, there are absolutely good ones that don't care about getting down into the weeds that way, but sometimes things like that [I]do[/I] matter to people. [/QUOTE]
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