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<blockquote data-quote="Randomthoughts" data-source="post: 9160582" data-attributes="member: 6681248"><p>I'm a bit torn over what to vote. I eventually chose "It's pretty good" but it's more complicated than that. I started with Champions 1e and played mainly through 4e (not counting some dabbling with 5e). Played and GM'd countless hours of the system.</p><p></p><p>HERO is a foundational rule set for me. What I mean is that it developed my preferences for superheroes games so I judge practically every superhero game against it. Like having point buy and comprehensive character creation, effects based powers and special effects, modifiable powers - both good (Advantages) and bad (Limitations) and identification of character/story complications (called Disadvantages).</p><p></p><p>I also see Champions as having created its own genre of superheroes - just like D&D, while inspired by various fantasy literature and sources, created its own. So, to me, it's less a system to emulate the feel of comic books (I think Cortex Heroic did a better job) and more of a superhero simulator, if that makes sense. Whether that's a bug or a feature, that's up to you, but it's a feature for me - IF I play HEROES.</p><p></p><p>The "IF" is why I hesitate. I mentioned elsewhere that it would be difficult for me to run HEROES now, mainly b/c of time - both in prep (ugh, ESPECIALLY in prep) and in play. The prep part I'm referring to is the toolkit nature of HEROES. You can build anything, but it takes time. And I would want to avoid time-consuming minutiae of building stuff with too many Limitations/Advantages. Ofc, I can use pre-made stuff (and would), but I'm certain to want to tweak things.</p><p></p><p>I want to run HEROES, but have a lot of conditions that have to be met. First, I would run it on a VTT (even in person). Automation would streamline a lot, like rolling 20d6 and calculating STUN. Unfortunately, there isn't an officially supported VTT AFAIK. Second, it would have to be the right group. Obviously, they would have to buy into the crunch. Like, if they don't want to build their own PCs (or have me help them build it), why not play something simpler? And they have to buy into a bit more crunch during combat than they are used to (but a VTT should help with that).</p><p></p><p>Unfortunately, there are so many competing rulesets out there so HERO isn't top of my list. But I would play/run it, if the conditions were right.</p></blockquote><p></p>
[QUOTE="Randomthoughts, post: 9160582, member: 6681248"] I'm a bit torn over what to vote. I eventually chose "It's pretty good" but it's more complicated than that. I started with Champions 1e and played mainly through 4e (not counting some dabbling with 5e). Played and GM'd countless hours of the system. HERO is a foundational rule set for me. What I mean is that it developed my preferences for superheroes games so I judge practically every superhero game against it. Like having point buy and comprehensive character creation, effects based powers and special effects, modifiable powers - both good (Advantages) and bad (Limitations) and identification of character/story complications (called Disadvantages). I also see Champions as having created its own genre of superheroes - just like D&D, while inspired by various fantasy literature and sources, created its own. So, to me, it's less a system to emulate the feel of comic books (I think Cortex Heroic did a better job) and more of a superhero simulator, if that makes sense. Whether that's a bug or a feature, that's up to you, but it's a feature for me - IF I play HEROES. The "IF" is why I hesitate. I mentioned elsewhere that it would be difficult for me to run HEROES now, mainly b/c of time - both in prep (ugh, ESPECIALLY in prep) and in play. The prep part I'm referring to is the toolkit nature of HEROES. You can build anything, but it takes time. And I would want to avoid time-consuming minutiae of building stuff with too many Limitations/Advantages. Ofc, I can use pre-made stuff (and would), but I'm certain to want to tweak things. I want to run HEROES, but have a lot of conditions that have to be met. First, I would run it on a VTT (even in person). Automation would streamline a lot, like rolling 20d6 and calculating STUN. Unfortunately, there isn't an officially supported VTT AFAIK. Second, it would have to be the right group. Obviously, they would have to buy into the crunch. Like, if they don't want to build their own PCs (or have me help them build it), why not play something simpler? And they have to buy into a bit more crunch during combat than they are used to (but a VTT should help with that). Unfortunately, there are so many competing rulesets out there so HERO isn't top of my list. But I would play/run it, if the conditions were right. [/QUOTE]
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