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<blockquote data-quote="Kannik" data-source="post: 9160712" data-attributes="member: 984"><p>Playing Champions 4e 30+ years ago was my introduction to effect-based design/rules, and I loved it. It became a fundamental understanding and concept for me of how fiction and rules interact, and how freeing that was for creativity and (more so in systems other than HERO) for at-the-table inventiveness and story coolness. I also enjoyed making characters (probably made 20x more characters than I ever played) to fit all sorts of neat ideas/concepts. Plus, at the time, I very much liked the minutia-laden and high-granularity nature of the system and encounter resolution. Not to mention rolling buckets of dice had its own kind of appeal (and became a meme/in joke)... When the 4e BBB was replaced by the 5e FRED book, I followed along.</p><p></p><p>And, as they say, that was then, this is now. While I think there's some core elements of the system that still 'feel' like they might be right and work for a semi-heroic game, I'd be reluctant to use it for superheroes or for a high operatic or cinematic action game. Especially on the superheroic side, its granularity (and fiddlyness) works against it, leading to semi-tactical but otherwise rather straightforward and rigid fights, with less speed, pizzazz, and flair than I would like. I also wouldn't use the system for something (including some superheroic genres!) that that leans more into thematic, narrative, and story aspects, as there's zero support for it within the system. Which leaves a very narrow band of campaigns that I would consider running in HERO today. Even there, I'd have to revisit the core system (it's been a decade or more since I last played) to see if it holds up or if something else would end up being a better fit.</p><p></p><p>That said, if someone invited me to play in a HERO-based game I wouldn't balk at it. It may no longer be one of my favs, but I have no dislike of it and think the game would still be plenty fun. In the end I voted "It's alright." (Though from the joy of the past my own rating is probably a third step up higher than that.)</p></blockquote><p></p>
[QUOTE="Kannik, post: 9160712, member: 984"] Playing Champions 4e 30+ years ago was my introduction to effect-based design/rules, and I loved it. It became a fundamental understanding and concept for me of how fiction and rules interact, and how freeing that was for creativity and (more so in systems other than HERO) for at-the-table inventiveness and story coolness. I also enjoyed making characters (probably made 20x more characters than I ever played) to fit all sorts of neat ideas/concepts. Plus, at the time, I very much liked the minutia-laden and high-granularity nature of the system and encounter resolution. Not to mention rolling buckets of dice had its own kind of appeal (and became a meme/in joke)... When the 4e BBB was replaced by the 5e FRED book, I followed along. And, as they say, that was then, this is now. While I think there's some core elements of the system that still 'feel' like they might be right and work for a semi-heroic game, I'd be reluctant to use it for superheroes or for a high operatic or cinematic action game. Especially on the superheroic side, its granularity (and fiddlyness) works against it, leading to semi-tactical but otherwise rather straightforward and rigid fights, with less speed, pizzazz, and flair than I would like. I also wouldn't use the system for something (including some superheroic genres!) that that leans more into thematic, narrative, and story aspects, as there's zero support for it within the system. Which leaves a very narrow band of campaigns that I would consider running in HERO today. Even there, I'd have to revisit the core system (it's been a decade or more since I last played) to see if it holds up or if something else would end up being a better fit. That said, if someone invited me to play in a HERO-based game I wouldn't balk at it. It may no longer be one of my favs, but I have no dislike of it and think the game would still be plenty fun. In the end I voted "It's alright." (Though from the joy of the past my own rating is probably a third step up higher than that.) [/QUOTE]
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