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<blockquote data-quote="aramis erak" data-source="post: 9162856" data-attributes="member: 6779310"><p>I used to love it, mostly for Fantasy Hero... but I've since found it just too complex to bother with, especially since I don't like having to say, "I'm using an older edition because I think the recent edition's changes make it a worse game."</p><p></p><p>Even still, it's not a bad system. Most of the math (unless the GM allows VPPs) is preloaded during CharGen. </p><p></p><p>I still think it's the closest to a simulationist agenda in print... but noting what it simulates isn't our reality.</p><p></p><p>If I had players willing to do the math, and a copy of Herobase... I'd be willing to run it FTF.</p><p></p><p>I still have a copy of the MS-DOS Heromaker... and my 4E/5E books.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9162856, member: 6779310"] I used to love it, mostly for Fantasy Hero... but I've since found it just too complex to bother with, especially since I don't like having to say, "I'm using an older edition because I think the recent edition's changes make it a worse game." Even still, it's not a bad system. Most of the math (unless the GM allows VPPs) is preloaded during CharGen. I still think it's the closest to a simulationist agenda in print... but noting what it simulates isn't our reality. If I had players willing to do the math, and a copy of Herobase... I'd be willing to run it FTF. I still have a copy of the MS-DOS Heromaker... and my 4E/5E books. [/QUOTE]
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