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<blockquote data-quote="Thomas Shey" data-source="post: 9167758" data-attributes="member: 7026617"><p>A lot of it turned on how generous you were with ECs, but that could, to be charitable, vary considerably.</p><p></p><p>The problem was that about 98% of all comic characters look like they can be built with (in 4e terms) an EC, Strength (which was an EC in disguise) or some other big cost saver like a lot of Foci. But the 2% left were just screwed. People would point at Multipowers, but all Multipowers saved was a lot of quasi-redundant abilities (racks of varied attacks or movement powers), it didn't do much for steady state abilities which the others did.</p><p></p><p>In the end, just give people enough damn points to buy those and move on. Yeah, coherence is a great aim, but its not like Nightcrawler and the Martial Manhunter are terrible characters, but getting people to approve them on coherence grounds would be a big reach, and maybe its not the GM's job to be doing that in a general-purpose superhero game.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9167758, member: 7026617"] A lot of it turned on how generous you were with ECs, but that could, to be charitable, vary considerably. The problem was that about 98% of all comic characters look like they can be built with (in 4e terms) an EC, Strength (which was an EC in disguise) or some other big cost saver like a lot of Foci. But the 2% left were just screwed. People would point at Multipowers, but all Multipowers saved was a lot of quasi-redundant abilities (racks of varied attacks or movement powers), it didn't do much for steady state abilities which the others did. In the end, just give people enough damn points to buy those and move on. Yeah, coherence is a great aim, but its not like Nightcrawler and the Martial Manhunter are terrible characters, but getting people to approve them on coherence grounds would be a big reach, and maybe its not the GM's job to be doing that in a general-purpose superhero game. [/QUOTE]
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