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<blockquote data-quote="Tony Vargas" data-source="post: 9168894" data-attributes="member: 996"><p>Cost breaks also recognize the redundancy in some power frameworks, or how comparatively common they are (and thus enemies are unlikely to be unprepared for them). Tremendous strength, for instance, is only to be expected in anything from ancient myth through to modern supers. Buying multiple attacks of similar power is absurdly ineffectual compared to one big one, so MPs. Even before they were made vulnerable to adjustment powers, ECs tended to be predictable or/and redundant, too, though not so much as STR or MPs... </p><p></p><p>...at least, that's how it seemed to me. There were always a lot of ways to waste points in Champions, as well as ways to shave a few, and obvious (later stop-sign) tricks that could fake something major for too low a cost if not carefully monitored by the GM. The philosophy that the most expensive way to buy something was the only legitimate way - and vice versa - were thus flawed from the get-go. There's a reasonable range of ways to buy stuff that are both meaningful and viable and don't invalidate eachother. (Ultimately, that means Hero is a pretty poorly balanced system, since there are obviously-broken options that get the stop sign, and myriad possible options that 'waste' too many points to be viable. The balanceable sub-set, though, is still pretty expansive.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9168894, member: 996"] Cost breaks also recognize the redundancy in some power frameworks, or how comparatively common they are (and thus enemies are unlikely to be unprepared for them). Tremendous strength, for instance, is only to be expected in anything from ancient myth through to modern supers. Buying multiple attacks of similar power is absurdly ineffectual compared to one big one, so MPs. Even before they were made vulnerable to adjustment powers, ECs tended to be predictable or/and redundant, too, though not so much as STR or MPs... ...at least, that's how it seemed to me. There were always a lot of ways to waste points in Champions, as well as ways to shave a few, and obvious (later stop-sign) tricks that could fake something major for too low a cost if not carefully monitored by the GM. The philosophy that the most expensive way to buy something was the only legitimate way - and vice versa - were thus flawed from the get-go. There's a reasonable range of ways to buy stuff that are both meaningful and viable and don't invalidate eachother. (Ultimately, that means Hero is a pretty poorly balanced system, since there are obviously-broken options that get the stop sign, and myriad possible options that 'waste' too many points to be viable. The balanceable sub-set, though, is still pretty expansive.) [/QUOTE]
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