Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grade the Hero System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 9169159" data-attributes="member: 7026617"><p>You didn't have to want them all exactly in proportion. Just enough. I used the example I gave because almost every super was going to want at least that much of each of them more. The only way they otherwise weren't going to just buy them straight was if someone was going to decide to invest in a massive Constitution (where you'd also get a lot of Stun and Recovery at least)--but there was a lot more diminishing returns there after a certain point. And honestly "every character wanted a massive Con too" wouldn't have been a better design trait.</p><p></p><p>I mean, its wasn't like that you couldn't toss that Strength on, and then buy up the extras you wanted above that from there. How many characters didn't want <em>at least</em> a +5 Stun, +2 Rec, and +2 PD over base or what other base attributes gave you? I'm not sure I ever saw so much as a one.</p><p></p><p></p><p></p><p>But again, how many Hero characters only wanted one of them? No extra stun, PD or REC? It wasn't like that was a huge amount for either of those. Even if you assumed someone already had a 20 Con (giving them another 2 REC and 5 STun) a 30 stun and 8 REC was hardly anything high end for a PC in almost any genre you were going to be using Hero for. You wanted it on characters you didn't even want Strength on--but it was literally cheaper to just take the Strength even if you never planned to use it.</p><p></p><p>That was fundamentally the problem with most of the figured stats; at some point they tended to trump concept because of cost effectiveness. If you wanted a 7 OCV and DCV that was universally or at least broadly useable, you didn't have to get it by buying a 20 DEX--but the only other way to do it involved buying some number of 8 point combat levels on the OCV and 5 levels on the DCV, and even one of each of those was more expensive than 9 character points it took to buy 3 more points of Dex. And it would, over accumulation, buy you initiative and some amount of extra Speed to boot.</p><p></p><p>I was really, really soggy about the removal of figured characteristics when it came up. On some level the complete disconnect bothered me. But at least with the old numbers it just really didn't work right.</p><p></p><p></p><p></p><p></p><p>But again, it meant there was a perverse incentive to to buy up each regular attribute to where you'd get the amount of minimum yield out of it you needed, and then buy up an extra from there--even if the base attribute didn't seem to be something you should have that high. Strength and Dex were the primary offenders here, and by its nature, Strength tended to be more glaring.</p><p></p><p></p><p></p><p>Should they? In every case in every genre? Especially as strong as the system would have them be? Again, it says something when practically ever character built for the games I saw would have benefited in cost by going to a 20 Strength. I can't recall ever seeing one that didn't want at least that +5 Stun/+2 PD/+2 REC. A fair number of people didn't do it by buying Strength, but that was a case of them resisting what the game system told them was the way to do it, and they shouldn't have had to.</p><p></p><p></p><p></p><p>I think the argument was that <em>forcing</em> that assumption, was an even bigger one.</p><p></p><p></p><p></p><p></p><p>The difference is, I think, how frequently they each come up. Abuse-land while it can occur by accident, is usually a consequence of someone poking into dark corners by accident or deliberately. The problems with figured stats and ECs on the other hand, were visible <em>all the time</em>. There were whole classes of characters who, if represented properly, were paying extra for simply not being able to take advantage of those.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9169159, member: 7026617"] You didn't have to want them all exactly in proportion. Just enough. I used the example I gave because almost every super was going to want at least that much of each of them more. The only way they otherwise weren't going to just buy them straight was if someone was going to decide to invest in a massive Constitution (where you'd also get a lot of Stun and Recovery at least)--but there was a lot more diminishing returns there after a certain point. And honestly "every character wanted a massive Con too" wouldn't have been a better design trait. I mean, its wasn't like that you couldn't toss that Strength on, and then buy up the extras you wanted above that from there. How many characters didn't want [I]at least[/I] a +5 Stun, +2 Rec, and +2 PD over base or what other base attributes gave you? I'm not sure I ever saw so much as a one. But again, how many Hero characters only wanted one of them? No extra stun, PD or REC? It wasn't like that was a huge amount for either of those. Even if you assumed someone already had a 20 Con (giving them another 2 REC and 5 STun) a 30 stun and 8 REC was hardly anything high end for a PC in almost any genre you were going to be using Hero for. You wanted it on characters you didn't even want Strength on--but it was literally cheaper to just take the Strength even if you never planned to use it. That was fundamentally the problem with most of the figured stats; at some point they tended to trump concept because of cost effectiveness. If you wanted a 7 OCV and DCV that was universally or at least broadly useable, you didn't have to get it by buying a 20 DEX--but the only other way to do it involved buying some number of 8 point combat levels on the OCV and 5 levels on the DCV, and even one of each of those was more expensive than 9 character points it took to buy 3 more points of Dex. And it would, over accumulation, buy you initiative and some amount of extra Speed to boot. I was really, really soggy about the removal of figured characteristics when it came up. On some level the complete disconnect bothered me. But at least with the old numbers it just really didn't work right. But again, it meant there was a perverse incentive to to buy up each regular attribute to where you'd get the amount of minimum yield out of it you needed, and then buy up an extra from there--even if the base attribute didn't seem to be something you should have that high. Strength and Dex were the primary offenders here, and by its nature, Strength tended to be more glaring. Should they? In every case in every genre? Especially as strong as the system would have them be? Again, it says something when practically ever character built for the games I saw would have benefited in cost by going to a 20 Strength. I can't recall ever seeing one that didn't want at least that +5 Stun/+2 PD/+2 REC. A fair number of people didn't do it by buying Strength, but that was a case of them resisting what the game system told them was the way to do it, and they shouldn't have had to. I think the argument was that [I]forcing[/I] that assumption, was an even bigger one. The difference is, I think, how frequently they each come up. Abuse-land while it can occur by accident, is usually a consequence of someone poking into dark corners by accident or deliberately. The problems with figured stats and ECs on the other hand, were visible [I]all the time[/I]. There were whole classes of characters who, if represented properly, were paying extra for simply not being able to take advantage of those. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grade the Hero System
Top