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<blockquote data-quote="Tony Vargas" data-source="post: 9169205" data-attributes="member: 996"><p>There was no "problem." I only sorta get the aesthetic objection to, like having three fire-based powers having the same cost as 4 unrelated powers, it's like points should always be worth exactly the same thing, all the time. Like, somehow, having two 8d EBs must be as good as a 16d EB. It's not, it never will be, even with the gangfire rule they added. </p><p>What you buy with n points isn't always exactly as good as something else that costs n points... cost breaks are <em>needed</em>.</p><p></p><p>So, STR, being a brick is awesome, you have a lot covered just from investing in STR, multiple sorts of attacks, as long as the environment isnt too spartan, a modest movement power in leaping, you just need defenses (you get just enough PD to not to BOD to yourself) and some combat value... but you're just like every other brick. Enemies expect you to throw cars for an AE or throw a haymaker or a shockwave. You have an EC, the nature of your powers are almost as quicly evident, but they could be from a much wider range. You have some unrelated powers, they could be anything. You haven one big power, it's going to be over the top....</p><p></p><p></p><p>But, really, this was the run-up-to-6th discussion that put me off that edition before it even came out.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9169205, member: 996"] There was no "problem." I only sorta get the aesthetic objection to, like having three fire-based powers having the same cost as 4 unrelated powers, it's like points should always be worth exactly the same thing, all the time. Like, somehow, having two 8d EBs must be as good as a 16d EB. It's not, it never will be, even with the gangfire rule they added. What you buy with n points isn't always exactly as good as something else that costs n points... cost breaks are [I]needed[/I]. So, STR, being a brick is awesome, you have a lot covered just from investing in STR, multiple sorts of attacks, as long as the environment isnt too spartan, a modest movement power in leaping, you just need defenses (you get just enough PD to not to BOD to yourself) and some combat value... but you're just like every other brick. Enemies expect you to throw cars for an AE or throw a haymaker or a shockwave. You have an EC, the nature of your powers are almost as quicly evident, but they could be from a much wider range. You have some unrelated powers, they could be anything. You haven one big power, it's going to be over the top.... But, really, this was the run-up-to-6th discussion that put me off that edition before it even came out. [/QUOTE]
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