Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grade the Megaversal/Palladium System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 9174455" data-attributes="member: 6779310"><p>I've run Robotech, Palladium Fantasy, and TMNT; I've played Palladium Fantasy, Rifts, Heroes Unlimited, Ninjas and Superspies, and Robotech.</p><p>The worst thing to happen to the Palladium system was Megadamage, IMO, and it turned it from al right to more suck than a convention of hoover selling vampires or a nation's worth of sexworkers.</p><p></p><p>AT time of initial release, Mechanoids was doing the same kind of thing that many others were...classes generating skills, with two mechanical approaches - in Palladium's case, 1d20 roll high for attacks and defenses, armor as soak, 1d100 roll low for non-combat skills, and no official method of making checks against attributes. The several years later Arcanum also used percentile non-combat skills, 1d20 for combat attacks and defenses, and a damage soak from armor. A number of other smaller games did likewise. There are a number of differences between Palladium and The Arcanum, and they all, from my viewpoint, do a much better job.</p><p></p><p>In 1981, had I encountered Palladium, it would have displaced D&D instantly, simply because of the combination of skills and setting... but I didn't encounter it until after D&D BX, AD&D 1e, Star Frontiers, and Classic Traveller... and the systems were always a "I should really run this in something else, but not D&D, either."</p><p></p><p>The saddest part is that only the game engine is bad. The settings are «bleep»-«bleep» «bleep»ing awesome.</p><p></p><p>And that makes the disconnect that much worse.</p><p></p><p>MegaDamage, in Robotech, makes the game into a supers situation - no mortal can stand up to Robotechnology weapons, and no mortal can harm them without robotech or nukes. And the nukes aren't a guarantee.</p><p></p><p>It's alignment system is ever so slightly better than AD&D's , but that's no saving grace.</p><p>The attributes mostly matter for allowed OCCs.</p><p>The racial classes? pretty comparable to BX... and similar in time... but with significan odds of rolling the different dice and not meeting the cutoffs...</p><p></p><p>in 2012-2013, when I was teaching grades 5 then 6, many of my students were playing palladium - mostly fantasy and rifts, but some Robotech... the local pawn shop had a huge rack of games about 2/3 of it was used palladium books, in a cycle of bought by elementary kid, sold to the shop when they found something better between grades 8 and 10, then bough by the next cycle of 4th and/or 5th graders.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9174455, member: 6779310"] I've run Robotech, Palladium Fantasy, and TMNT; I've played Palladium Fantasy, Rifts, Heroes Unlimited, Ninjas and Superspies, and Robotech. The worst thing to happen to the Palladium system was Megadamage, IMO, and it turned it from al right to more suck than a convention of hoover selling vampires or a nation's worth of sexworkers. AT time of initial release, Mechanoids was doing the same kind of thing that many others were...classes generating skills, with two mechanical approaches - in Palladium's case, 1d20 roll high for attacks and defenses, armor as soak, 1d100 roll low for non-combat skills, and no official method of making checks against attributes. The several years later Arcanum also used percentile non-combat skills, 1d20 for combat attacks and defenses, and a damage soak from armor. A number of other smaller games did likewise. There are a number of differences between Palladium and The Arcanum, and they all, from my viewpoint, do a much better job. In 1981, had I encountered Palladium, it would have displaced D&D instantly, simply because of the combination of skills and setting... but I didn't encounter it until after D&D BX, AD&D 1e, Star Frontiers, and Classic Traveller... and the systems were always a "I should really run this in something else, but not D&D, either." The saddest part is that only the game engine is bad. The settings are «bleep»-«bleep» «bleep»ing awesome. And that makes the disconnect that much worse. MegaDamage, in Robotech, makes the game into a supers situation - no mortal can stand up to Robotechnology weapons, and no mortal can harm them without robotech or nukes. And the nukes aren't a guarantee. It's alignment system is ever so slightly better than AD&D's , but that's no saving grace. The attributes mostly matter for allowed OCCs. The racial classes? pretty comparable to BX... and similar in time... but with significan odds of rolling the different dice and not meeting the cutoffs... in 2012-2013, when I was teaching grades 5 then 6, many of my students were playing palladium - mostly fantasy and rifts, but some Robotech... the local pawn shop had a huge rack of games about 2/3 of it was used palladium books, in a cycle of bought by elementary kid, sold to the shop when they found something better between grades 8 and 10, then bough by the next cycle of 4th and/or 5th graders. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grade the Megaversal/Palladium System
Top