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Grade the Megaversal/Palladium System
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<blockquote data-quote="Longspeak" data-source="post: 9175756" data-attributes="member: 7019284"><p>Go back in time and hold this poll in the early 90s. Past me will give this system top marks.</p><p></p><p>TMNT was my first (caveat, I am old, and my memories for four decades ago are unreliable) Palladuim. I loved the comic, and my High School friend said he didn't want it anymore. I bought it, made about a hundred characters, never played it. I was too young and my views not nuanced enough to catch some of the issues, and even the ones I did catch, I interpreted in more positive assumption. (sexual preference is insanity? That's not right. He must mean a sudden shift in preference. Yes, that must be... look I was 16, okay?).</p><p></p><p>Later... I think a year or two... I found Heroes Unlimited at my FLGS. I bought it, made a lot of characters for it, shelved it...</p><p></p><p>Later still, I was in another group and they wanted to run Ninjas & Superspies. Had some fun and some weird arguments. "Uh... my character would recognize the Dim Mak when he sees it because his Jiu-Jutsu teaches it in just <strong>ten more levels</strong> and he would have seen <em>demonstrations.</em>" Sure. At the weekly Dim Mak expo. Of course.</p><p></p><p>That game ended because the GM was a selfish [redacted] who TPKed us <em>during a mission briefing</em> because she was in a bad mood.</p><p></p><p>Years later, I would pull Heroes Unlimited down to run a game for my friends. We loved it, and we even passed the GM hat around, playing the same world, expanding on it, our PCs becoming NPCs for a couple of sessions. This was the genesis of the longer running series I'd run on an off from the mid-90s to the mid-teens, though the system changed pretty early on. I even incorprated some Rifts into the last story I ever ran with this system.</p><p></p><p>But over the years... I noticed... Palladium recycles <strong><em>everything</em></strong>. Why was I paying full price for half a book? I already owned several copies of the other half! That, and game design advanced, changed, grew... Palladium never did. Eventually I left them behind. Today... So many better ideas, better executed, better written, better productions...</p><p></p><p>Palladium... I don't even know how it competes these days.</p></blockquote><p></p>
[QUOTE="Longspeak, post: 9175756, member: 7019284"] Go back in time and hold this poll in the early 90s. Past me will give this system top marks. TMNT was my first (caveat, I am old, and my memories for four decades ago are unreliable) Palladuim. I loved the comic, and my High School friend said he didn't want it anymore. I bought it, made about a hundred characters, never played it. I was too young and my views not nuanced enough to catch some of the issues, and even the ones I did catch, I interpreted in more positive assumption. (sexual preference is insanity? That's not right. He must mean a sudden shift in preference. Yes, that must be... look I was 16, okay?). Later... I think a year or two... I found Heroes Unlimited at my FLGS. I bought it, made a lot of characters for it, shelved it... Later still, I was in another group and they wanted to run Ninjas & Superspies. Had some fun and some weird arguments. "Uh... my character would recognize the Dim Mak when he sees it because his Jiu-Jutsu teaches it in just [B]ten more levels[/B] and he would have seen [I]demonstrations.[/I]" Sure. At the weekly Dim Mak expo. Of course. That game ended because the GM was a selfish [redacted] who TPKed us [I]during a mission briefing[/I] because she was in a bad mood. Years later, I would pull Heroes Unlimited down to run a game for my friends. We loved it, and we even passed the GM hat around, playing the same world, expanding on it, our PCs becoming NPCs for a couple of sessions. This was the genesis of the longer running series I'd run on an off from the mid-90s to the mid-teens, though the system changed pretty early on. I even incorprated some Rifts into the last story I ever ran with this system. But over the years... I noticed... Palladium recycles [B][I]everything[/I][/B]. Why was I paying full price for half a book? I already owned several copies of the other half! That, and game design advanced, changed, grew... Palladium never did. Eventually I left them behind. Today... So many better ideas, better executed, better written, better productions... Palladium... I don't even know how it competes these days. [/QUOTE]
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