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Grade the Modiphius 2d20 System
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<blockquote data-quote="Campbell" data-source="post: 9130406" data-attributes="member: 16586"><p>My home group has played Conan, Infinity and Dune. The iteration in Dune is by far my favorite, but Infinity and Conan do an excellent job of capturing their source material. My only real issue with Infinity was character creation wherein characters could end up wildly better or worse depending on the career paths and you did not have much ability to dictate the character you ended up with. Conan felt much better because it results in characters with a fairly consistent level of prowess and works pretty well if you just let players make choices in character generation.</p><p></p><p>The core play loop with Momentum, Heat and Reactions feels very compelling and provides a way for GMs to fairly frame situations where the world actively goes against the characters. In terms of style of play it reminded me of Classic Deadlands which is a game we really enjoyed. I'd put Numenera/Cypher and Cortex in a similar space (with Dune being closer to Cortex and Infinity being kissing cousins to Deadlands).</p><p></p><p>One thing I think cannot be overstated enough is just how different the Conan/Infinity/Mutant Chronicles branch is from Dishonored and Dune. The Infinity/Conan branch is very complex with discrete mechanics all over the place. It feels very tactical, but in a way I personally enjoy. Dune and Dishonored feel much less tactical and a lot more focused on the characters as people.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9130406, member: 16586"] My home group has played Conan, Infinity and Dune. The iteration in Dune is by far my favorite, but Infinity and Conan do an excellent job of capturing their source material. My only real issue with Infinity was character creation wherein characters could end up wildly better or worse depending on the career paths and you did not have much ability to dictate the character you ended up with. Conan felt much better because it results in characters with a fairly consistent level of prowess and works pretty well if you just let players make choices in character generation. The core play loop with Momentum, Heat and Reactions feels very compelling and provides a way for GMs to fairly frame situations where the world actively goes against the characters. In terms of style of play it reminded me of Classic Deadlands which is a game we really enjoyed. I'd put Numenera/Cypher and Cortex in a similar space (with Dune being closer to Cortex and Infinity being kissing cousins to Deadlands). One thing I think cannot be overstated enough is just how different the Conan/Infinity/Mutant Chronicles branch is from Dishonored and Dune. The Infinity/Conan branch is very complex with discrete mechanics all over the place. It feels very tactical, but in a way I personally enjoy. Dune and Dishonored feel much less tactical and a lot more focused on the characters as people. [/QUOTE]
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