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Grade the Modiphius 2d20 System
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<blockquote data-quote="kronovan" data-source="post: 9131736" data-attributes="member: 6775134"><p>There's no doubt that the popularity of 2 franchises which started in the 1960's with novels, movies and in the case of Star trek -multiple TV series- is part of the reason. IMO though, that's not all of it. I've read on a number of forums and blogs that Paramount Consumer Products is quite accomodating to their Star Trek licensees. And it seems that Herbert Properties LLC, which is apparently co-manged by Frank Herbert's son Brian, has evolved that way too. So a TTRPG publisher being able to create much support content quickly is no doubt benefitting from that.</p><p></p><p>Videogame studios and publishers on the other hand, seem for the most part to be the opposite. Both Bioware and Betheseda are known to be overprotective with their IPs. And as a worst case example, Bungie studios under the driection of Microsoft completely deep-sixed a Halo TTRPG - paid the money and burnt the content. Videogame studios seem to be very protective of their game's and that probably has something to do with the canon being younger. You could probably argue they have more to lose with their canon being taken in new directions by writers other than those on their own staff.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9131736, member: 6775134"] There's no doubt that the popularity of 2 franchises which started in the 1960's with novels, movies and in the case of Star trek -multiple TV series- is part of the reason. IMO though, that's not all of it. I've read on a number of forums and blogs that Paramount Consumer Products is quite accomodating to their Star Trek licensees. And it seems that Herbert Properties LLC, which is apparently co-manged by Frank Herbert's son Brian, has evolved that way too. So a TTRPG publisher being able to create much support content quickly is no doubt benefitting from that. Videogame studios and publishers on the other hand, seem for the most part to be the opposite. Both Bioware and Betheseda are known to be overprotective with their IPs. And as a worst case example, Bungie studios under the driection of Microsoft completely deep-sixed a Halo TTRPG - paid the money and burnt the content. Videogame studios seem to be very protective of their game's and that probably has something to do with the canon being younger. You could probably argue they have more to lose with their canon being taken in new directions by writers other than those on their own staff. [/QUOTE]
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