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Grade the Pathfinder 2E Game System
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<blockquote data-quote="Kannik" data-source="post: 9114911" data-attributes="member: 984"><p>From my experience playing it, one of the biggest things that had me be meh about it is that, on its surface, it looks like it's chock full of options and interesting bits (Class feats! Skill feats! Ancestry feats! Oh my!). Only, during play, you realize that in order to do this not only is each option minor in the grand scheme of things, and thus it takes a long time to build up to something notable, but they've also restricted the characters' base abilities and made them 'options' you get to pick. It was like the game was teasing us with the promise that "someday, you will get to be cool and do cool things when you get to pick these 'options'." It stopped being exciting. (And certain character classes seemed like traps -- they looked cool, but the mechanics had you do a lot just to be as effective as one of the other base classes, and/or you had to wait for the magic level to become perhaps not only effective but superior-ly so.)</p><p></p><p>The three action system also felt like that. With the exception of variable spells, mostly it didn't feel like it added much as it first seemed it would, and could even feel punishing. (Are you a dual user who started the encounter with their weapons sheathed so you could leave your options over for the non-combat quandary you're trying to solve? Hope you like losing a turn as you spend 2 of your 3 actions to draw your weapons...)</p><p></p><p>Plus Vancian casting. I grew up on 1e+. I am very much done with Vancian casting, thank you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, it appears to have very tight math, the roll 10 over or 10 under mechanism seems like a workable margin of success method for a linear die roll system, and I do very much like the idea of the Archetype system, especially when a "free" one is given by the DM. Plus it seems to be a viable way to handle multiclassing. But even then I'd still prefer Themes from 4e.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9114911, member: 984"] From my experience playing it, one of the biggest things that had me be meh about it is that, on its surface, it looks like it's chock full of options and interesting bits (Class feats! Skill feats! Ancestry feats! Oh my!). Only, during play, you realize that in order to do this not only is each option minor in the grand scheme of things, and thus it takes a long time to build up to something notable, but they've also restricted the characters' base abilities and made them 'options' you get to pick. It was like the game was teasing us with the promise that "someday, you will get to be cool and do cool things when you get to pick these 'options'." It stopped being exciting. (And certain character classes seemed like traps -- they looked cool, but the mechanics had you do a lot just to be as effective as one of the other base classes, and/or you had to wait for the magic level to become perhaps not only effective but superior-ly so.) The three action system also felt like that. With the exception of variable spells, mostly it didn't feel like it added much as it first seemed it would, and could even feel punishing. (Are you a dual user who started the encounter with their weapons sheathed so you could leave your options over for the non-combat quandary you're trying to solve? Hope you like losing a turn as you spend 2 of your 3 actions to draw your weapons...) Plus Vancian casting. I grew up on 1e+. I am very much done with Vancian casting, thank you. :) That said, it appears to have very tight math, the roll 10 over or 10 under mechanism seems like a workable margin of success method for a linear die roll system, and I do very much like the idea of the Archetype system, especially when a "free" one is given by the DM. Plus it seems to be a viable way to handle multiclassing. But even then I'd still prefer Themes from 4e. [/QUOTE]
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