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Grade the Pathfinder 2E Game System
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<blockquote data-quote="Justice and Rule" data-source="post: 9115561" data-attributes="member: 6778210"><p>I really enjoy it as a very tightly-built system with a lot of options. I can't speak to the experiences of others here, but I find that the options are actually pretty good at making characters distinct, especially within individual classes. This is particularly true for the martials, but every class has a lot of space to build within it.</p><p></p><p>The Action Economy is generally the looked at as its killer feature, and I would tend agree that it's probably the most refreshing part. It clears the confusion of different kinds of actions and how they relate by basically boiling almost everything down to different amounts of actions. This does mean you have fewer kinds of free actions, but I found that to not really be a problem: the clarity was way more useful and it meant that getting the drop on people generally meant you had an extra turn or two instead of, say, everyone instantly drawing their swords and running at you because they actually had to ready themselves for combat. The game is more defined and generally harsher on restrictions when it comes to movement than 5E, but it also helps create a different feel for environments and combined with slightly slower movement (I think most ancestries are about 5 Feet slower per move than their D&D equivalents), you have to be smart in your terrain choice and maneuvering otherwise you can get in real trouble.</p><p></p><p>Along with that the design of things like magic are about as good as you are going to get while staying within the Vancian paradigm: the Crit system works incredibly well at creating scaling results that allow magic to be generally more reliable but less powerful. The math is tightly written, which is dependent on taste: if you like feeling powerful and outstripping old opponents after a few levels, you'll really like it. If not, you might want to try their own version of the Bounded Accuracy of 5E. But overall, it's my go-to for any sort of d20 fantasy action.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9115561, member: 6778210"] I really enjoy it as a very tightly-built system with a lot of options. I can't speak to the experiences of others here, but I find that the options are actually pretty good at making characters distinct, especially within individual classes. This is particularly true for the martials, but every class has a lot of space to build within it. The Action Economy is generally the looked at as its killer feature, and I would tend agree that it's probably the most refreshing part. It clears the confusion of different kinds of actions and how they relate by basically boiling almost everything down to different amounts of actions. This does mean you have fewer kinds of free actions, but I found that to not really be a problem: the clarity was way more useful and it meant that getting the drop on people generally meant you had an extra turn or two instead of, say, everyone instantly drawing their swords and running at you because they actually had to ready themselves for combat. The game is more defined and generally harsher on restrictions when it comes to movement than 5E, but it also helps create a different feel for environments and combined with slightly slower movement (I think most ancestries are about 5 Feet slower per move than their D&D equivalents), you have to be smart in your terrain choice and maneuvering otherwise you can get in real trouble. Along with that the design of things like magic are about as good as you are going to get while staying within the Vancian paradigm: the Crit system works incredibly well at creating scaling results that allow magic to be generally more reliable but less powerful. The math is tightly written, which is dependent on taste: if you like feeling powerful and outstripping old opponents after a few levels, you'll really like it. If not, you might want to try their own version of the Bounded Accuracy of 5E. But overall, it's my go-to for any sort of d20 fantasy action. [/QUOTE]
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