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Grade the Pathfinder 2E Game System
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<blockquote data-quote="Bacon Bits" data-source="post: 9116319" data-attributes="member: 6777737"><p>I haven't played it but I have read it extensively, and built a few characters.</p><p></p><p>It's a good game, but absolutely not for me. Fifteen years ago I was definitely the kind of player that would love a game system like PF2e, but I just have no interest in a system this heavy.</p><p></p><p>What I like:</p><ol> <li data-xf-list-type="ol">General class balance</li> <li data-xf-list-type="ol">Overall presentation</li> <li data-xf-list-type="ol">Top notch adventure paths</li> </ol><p>What I don't like:</p><ol> <li data-xf-list-type="ol">Everything is a feat. This is a short way of saying I hate the general character progression. I really don't want to play the game for several levels before I feel like I have a fleshed out character. I hate it in 5e D&D, and PF2e makes it worse. In 5e I feel like I have to wait until level 3-4 before I get a character. In PF2e, I built about half a dozen characters and they didn't feel complete to me until level 8 at the earliest. That's how the game felt in 3e D&D, and I <em>hated</em> it. Just let the game be fun at level 1!</li> <li data-xf-list-type="ol">The attempted comprehensive rules. I think we had 3e D&D long enough to understand why this doesn't work and isn't good. It discourages playing the game and encourages executing the rules. If I wanted to do that, I'd just play Gloomhaven. Overall I think PF2e is a game that is overwrought, which is part of the system just being too heavy. There's too many keywords and defined terms. Too many categories and magic icons. My breaking point was looking at <a href="https://2e.aonprd.com/Skills.aspx?ID=3" target="_blank">the Athletics skill description</a> and this is everything I don't want. Words cannot express how reading that page completely exhausts me.</li> <li data-xf-list-type="ol">The three action economy system. As a game mechanic it's fine, but it's so fiddley and detailed. I just don't want to have to care.</li> <li data-xf-list-type="ol">The game has too much stuff. There's too many options. Too many buttons and dials. Too many classes. Too many feats. Too many ancestries. The game clearly puts most of it's effort into the character-building subgame, which means that the game is very likely to over-reward system mastery. I don't want a game about building characters, populating their paper doll, and optimizing them. I want a game about playing characters in an imaginary world.</li> </ol></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9116319, member: 6777737"] I haven't played it but I have read it extensively, and built a few characters. It's a good game, but absolutely not for me. Fifteen years ago I was definitely the kind of player that would love a game system like PF2e, but I just have no interest in a system this heavy. What I like: [LIST=1] [*]General class balance [*]Overall presentation [*]Top notch adventure paths [/LIST] What I don't like: [LIST=1] [*]Everything is a feat. This is a short way of saying I hate the general character progression. I really don't want to play the game for several levels before I feel like I have a fleshed out character. I hate it in 5e D&D, and PF2e makes it worse. In 5e I feel like I have to wait until level 3-4 before I get a character. In PF2e, I built about half a dozen characters and they didn't feel complete to me until level 8 at the earliest. That's how the game felt in 3e D&D, and I [I]hated[/I] it. Just let the game be fun at level 1! [*]The attempted comprehensive rules. I think we had 3e D&D long enough to understand why this doesn't work and isn't good. It discourages playing the game and encourages executing the rules. If I wanted to do that, I'd just play Gloomhaven. Overall I think PF2e is a game that is overwrought, which is part of the system just being too heavy. There's too many keywords and defined terms. Too many categories and magic icons. My breaking point was looking at [URL='https://2e.aonprd.com/Skills.aspx?ID=3']the Athletics skill description[/URL] and this is everything I don't want. Words cannot express how reading that page completely exhausts me. [*]The three action economy system. As a game mechanic it's fine, but it's so fiddley and detailed. I just don't want to have to care. [*]The game has too much stuff. There's too many options. Too many buttons and dials. Too many classes. Too many feats. Too many ancestries. The game clearly puts most of it's effort into the character-building subgame, which means that the game is very likely to over-reward system mastery. I don't want a game about building characters, populating their paper doll, and optimizing them. I want a game about playing characters in an imaginary world. [/LIST] [/QUOTE]
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