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Grade the Pathfinder 2E Game System
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<blockquote data-quote="kenada" data-source="post: 9116723" data-attributes="member: 70468"><p>I don’t know. There’s going to be some enumeration because that’s just the nature of providing systems to do things. That’s fine if not expected. I’m pushing back on the seeming implication that the alternative to having a lot of enumeration is needing to find out (or what I assume is meant by “rules light”).</p><p></p><p>A couple weeks ago, I made <a href="https://www.enworld.org/threads/respeckt-mah-authoritah-understanding-high-trust-and-the-division-of-authority.699341/post-9102264" target="_blank">this post</a> pushing back in the opposite direction. It had started from a discussion of minimalist gaming, and my position there was that’s not the only way to implement something like a “neutral referee” or to foster player creativity. I linked this <a href="https://www.enworld.org/threads/the-skill-system-is-one-dimensional.699295/post-9098674" target="_blank">worked example</a>, which I also think applies here. There’s some enumeration, but there’s not a lot. It avoids the issue of “needing to find out” by prescribing who gets to say what and when.</p><p></p><p>Anyway, I was <a href="https://www.enworld.org/threads/grade-the-pathfinder-2e-game-system.699577/post-9116136" target="_blank">responding</a> regarding why I burnt out. There’s more to it than that (which I won’t share because there almost no constructive conversation that can be had here from that), but the big one is just how the system is put together.</p></blockquote><p></p>
[QUOTE="kenada, post: 9116723, member: 70468"] I don’t know. There’s going to be some enumeration because that’s just the nature of providing systems to do things. That’s fine if not expected. I’m pushing back on the seeming implication that the alternative to having a lot of enumeration is needing to find out (or what I assume is meant by “rules light”). A couple weeks ago, I made [URL='https://www.enworld.org/threads/respeckt-mah-authoritah-understanding-high-trust-and-the-division-of-authority.699341/post-9102264']this post[/URL] pushing back in the opposite direction. It had started from a discussion of minimalist gaming, and my position there was that’s not the only way to implement something like a “neutral referee” or to foster player creativity. I linked this [URL='https://www.enworld.org/threads/the-skill-system-is-one-dimensional.699295/post-9098674']worked example[/URL], which I also think applies here. There’s some enumeration, but there’s not a lot. It avoids the issue of “needing to find out” by prescribing who gets to say what and when. Anyway, I was [URL='https://www.enworld.org/threads/grade-the-pathfinder-2e-game-system.699577/post-9116136']responding[/URL] regarding why I burnt out. There’s more to it than that (which I won’t share because there almost no constructive conversation that can be had here from that), but the big one is just how the system is put together. [/QUOTE]
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