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Grade the Pathfinder 2E Game System
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<blockquote data-quote="BigZebra" data-source="post: 9118678" data-attributes="member: 7024338"><p>Tried it. Played Quest of the Frozen Flame (or what it is called). Wasn't impressed.</p><p></p><p>Class abilities was disappointing and not very interesting. I remember reading something like as a Barbarian I could get a class feat that allowed to be intimidating when raging. Whaaaat? Isn't a raging barbarian intimidating by default? PF2 is a game where I feel like I have to get a feat to go to the toilet. Skill feats are even worse and feel like at huge waste of time.</p><p></p><p>The whole after-combat-medicine-minigame is boring. If the idea is to always heal up, just admit it and use healing surges or something (like 4e).</p><p></p><p>The action economy - loved by many - didn't do it for us. In 5e I can drop weapon - move - attack - move - attack - and still use shield. In PF2 that would not be possible in a round. Also as casters the economy just plain feels bad. I'm quite baffled that people love this action economy. I don't like the idea that all actions are equal in value. I don't like this simplification.</p><p></p><p>Then there's the whole caster issue. One of my players played Warpriest and didn't like it at all. They just felt bad and underwhelming.</p><p></p><p>So, we tried it and passed on it. I really really wanted to love it. I'm so ready for a 5e replacement (just to note: I really like 5e, but after several campaigns I'm ready for something different), so now were playing PF1, and I'm looking forward to MCDM's RPG and also how ToV ends up. I'm don't hold too much hope for the coming D&D version, as it seems to be nothing more than a 5.1. Man I would have loved a whole new take on D&D, but I also understand that that would make zero business sense.</p></blockquote><p></p>
[QUOTE="BigZebra, post: 9118678, member: 7024338"] Tried it. Played Quest of the Frozen Flame (or what it is called). Wasn't impressed. Class abilities was disappointing and not very interesting. I remember reading something like as a Barbarian I could get a class feat that allowed to be intimidating when raging. Whaaaat? Isn't a raging barbarian intimidating by default? PF2 is a game where I feel like I have to get a feat to go to the toilet. Skill feats are even worse and feel like at huge waste of time. The whole after-combat-medicine-minigame is boring. If the idea is to always heal up, just admit it and use healing surges or something (like 4e). The action economy - loved by many - didn't do it for us. In 5e I can drop weapon - move - attack - move - attack - and still use shield. In PF2 that would not be possible in a round. Also as casters the economy just plain feels bad. I'm quite baffled that people love this action economy. I don't like the idea that all actions are equal in value. I don't like this simplification. Then there's the whole caster issue. One of my players played Warpriest and didn't like it at all. They just felt bad and underwhelming. So, we tried it and passed on it. I really really wanted to love it. I'm so ready for a 5e replacement (just to note: I really like 5e, but after several campaigns I'm ready for something different), so now were playing PF1, and I'm looking forward to MCDM's RPG and also how ToV ends up. I'm don't hold too much hope for the coming D&D version, as it seems to be nothing more than a 5.1. Man I would have loved a whole new take on D&D, but I also understand that that would make zero business sense. [/QUOTE]
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