Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grade the Pathfinder 2E Game System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Justice and Rule" data-source="post: 9119514" data-attributes="member: 6778210"><p>Oh God, I hate the argument of "Isn't it intimidating by default" for two reasons:</p><p></p><p>1) You're not describing intimidation as much as a morale failure. Barbarians are supposed to be scary because of the damage they can cause... but then again, plenty of different kinds of adventurers cause tons of damage as well. If anything mages should get free intimidation checks given what they can actually do.</p><p></p><p>2) It's enforced roleplaying: you're not sitting back trying to debuff someone, you're rushing in and hitting them. You're so enraged that it's not about screaming at a guy to get him to flail in fear, you're only concerned with whacking him with an axe. Raging Intimidation is getting back that one braincell that says "Wait, maybe we can scare him first".</p><p></p><p>Really, the whole "you can't do anything without feats" misses that you largely can, Feats just make you better at certain things or give you definite ways to do things.</p><p></p><p></p><p></p><p>Well, you really can't do "move-attack-move-attack" outside of certain circumstances in 5E, and if you don't have two weapons (or a monk) you can't do it unless you are at 5th Level in certain classes. In fact, you definitely can't do it until 5th level if you have a shield. 5E isn't really more fluid as much as it decides to limit you in different ways: PF2 limits your action economy through cost-benefit, while 5E tends to lock that stuff behind specific class choices.</p><p></p><p>What people like about the action economy is that it's easier to understand and makes more internal sense: it's not that Martials are the only ones who can attack multiple times a round, but they're the ones who can do it <em>better. </em>You don't need to try and figure out if you can do a Bonus action spell with a cantrip or a full action spell; if you have the action economy, you can just <em>do it. </em>You can't split your attacks like you could in 5E, but then again attacks matter more and can hit harder by comparison: you're not always benefiting from maxing out attacks, making it a choice rather than a class feature. Sometimes you're better off using a shield, intimidating a foe, etc.</p><p></p><p>Also I was a convert on the whole "Raise Shield" thing: I thought it nerfed shields, but in play it doesn't and it honestly makes the choice feel significantly different compared to shieldless martials fight.</p><p></p><p></p><p></p><p>Well, probably a bad choice if you wanted to be a caster given that they give up some of their expertise to be better with a weapon and armor. They are getting an update, but it's going to be at making them better in martial combat more than casting, which is the Cloistered Cleric's area of expertise.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9119514, member: 6778210"] Oh God, I hate the argument of "Isn't it intimidating by default" for two reasons: 1) You're not describing intimidation as much as a morale failure. Barbarians are supposed to be scary because of the damage they can cause... but then again, plenty of different kinds of adventurers cause tons of damage as well. If anything mages should get free intimidation checks given what they can actually do. 2) It's enforced roleplaying: you're not sitting back trying to debuff someone, you're rushing in and hitting them. You're so enraged that it's not about screaming at a guy to get him to flail in fear, you're only concerned with whacking him with an axe. Raging Intimidation is getting back that one braincell that says "Wait, maybe we can scare him first". Really, the whole "you can't do anything without feats" misses that you largely can, Feats just make you better at certain things or give you definite ways to do things. Well, you really can't do "move-attack-move-attack" outside of certain circumstances in 5E, and if you don't have two weapons (or a monk) you can't do it unless you are at 5th Level in certain classes. In fact, you definitely can't do it until 5th level if you have a shield. 5E isn't really more fluid as much as it decides to limit you in different ways: PF2 limits your action economy through cost-benefit, while 5E tends to lock that stuff behind specific class choices. What people like about the action economy is that it's easier to understand and makes more internal sense: it's not that Martials are the only ones who can attack multiple times a round, but they're the ones who can do it [I]better. [/I]You don't need to try and figure out if you can do a Bonus action spell with a cantrip or a full action spell; if you have the action economy, you can just [I]do it. [/I]You can't split your attacks like you could in 5E, but then again attacks matter more and can hit harder by comparison: you're not always benefiting from maxing out attacks, making it a choice rather than a class feature. Sometimes you're better off using a shield, intimidating a foe, etc. Also I was a convert on the whole "Raise Shield" thing: I thought it nerfed shields, but in play it doesn't and it honestly makes the choice feel significantly different compared to shieldless martials fight. Well, probably a bad choice if you wanted to be a caster given that they give up some of their expertise to be better with a weapon and armor. They are getting an update, but it's going to be at making them better in martial combat more than casting, which is the Cloistered Cleric's area of expertise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grade the Pathfinder 2E Game System
Top