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<blockquote data-quote="BigZebra" data-source="post: 9119754" data-attributes="member: 7024338"><p><img class="smilie smilie--emoji" alt="😆" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" title="Grinning squinting face :laughing:" data-shortname=":laughing:" loading="lazy" width="64" height="64" /> This is what PF2 players keep telling me. And you might be right. The thing is though, reading through class feat often feels underwhelming. It's the same thing with the "every +1 counts"-paradigm in PF2. It just didn't fired us up.</p><p>Now it's totally a "us" thing, I'm not saying PF2 is a bad game by any means because of this. Just saying it wasn't for us. (Also let me note: I feel that this got better over time, it's as if their class design improved through the years. Although I can't be sure who designed what class, I think I'm more of a Logan Bonner guy than a Mark Seifert guy).</p><p></p><p></p><p>Well, I think one of the things I disliked the most, were all the meaningless skill feats. Paizo could throw 90% of these out, and I doubt the play at many tables would be much different. When I GM'ing it's annoying thinking "hmmm can Jim Bigteeth do this, or can't he do it before he gets this 7th level skill feat?"</p><p></p><p></p><p>I definitely like the 3.5/PF1/5e action economy more. But it's purely a matter of taste (obviously). I don't like this idea that all three actions are of the same value. For us it meant that the players really really have to be pushed into not using it for what they thought was the most important thing they cold do: Attack - Warrrgh! And you can argue and explain about intimidate, bon mot etc. etc. But I kind of feel that it's a design error in the game. And after reading soooo many posts of Paizo boards and Reddit I'm not the only one.</p><p></p><p>I'm almost inclined to agree on this one. I do think a shield is too valuable with too few drawbacks in 5e. But going from 5e to PF2 it felt punishing. I'm not decided on this, but I'm getting there.....</p><p></p><p>Yeah I'm interested in seeing what the update is going to be.</p><p>I'll probably get Player Core 1 to see how much they fixed. They probably aren't fixing as much as I'd like, but let's see. As mentioned I'm in the market for a 5e++ and I hoped PF2 would be the one. Currently it's not <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /> But I like that Paizo seems to be having some success with it. Perhaps it'll fire up WotC a bit.</p></blockquote><p></p>
[QUOTE="BigZebra, post: 9119754, member: 7024338"] 😆 This is what PF2 players keep telling me. And you might be right. The thing is though, reading through class feat often feels underwhelming. It's the same thing with the "every +1 counts"-paradigm in PF2. It just didn't fired us up. Now it's totally a "us" thing, I'm not saying PF2 is a bad game by any means because of this. Just saying it wasn't for us. (Also let me note: I feel that this got better over time, it's as if their class design improved through the years. Although I can't be sure who designed what class, I think I'm more of a Logan Bonner guy than a Mark Seifert guy). Well, I think one of the things I disliked the most, were all the meaningless skill feats. Paizo could throw 90% of these out, and I doubt the play at many tables would be much different. When I GM'ing it's annoying thinking "hmmm can Jim Bigteeth do this, or can't he do it before he gets this 7th level skill feat?" I definitely like the 3.5/PF1/5e action economy more. But it's purely a matter of taste (obviously). I don't like this idea that all three actions are of the same value. For us it meant that the players really really have to be pushed into not using it for what they thought was the most important thing they cold do: Attack - Warrrgh! And you can argue and explain about intimidate, bon mot etc. etc. But I kind of feel that it's a design error in the game. And after reading soooo many posts of Paizo boards and Reddit I'm not the only one. I'm almost inclined to agree on this one. I do think a shield is too valuable with too few drawbacks in 5e. But going from 5e to PF2 it felt punishing. I'm not decided on this, but I'm getting there..... Yeah I'm interested in seeing what the update is going to be. I'll probably get Player Core 1 to see how much they fixed. They probably aren't fixing as much as I'd like, but let's see. As mentioned I'm in the market for a 5e++ and I hoped PF2 would be the one. Currently it's not 🤷 But I like that Paizo seems to be having some success with it. Perhaps it'll fire up WotC a bit. [/QUOTE]
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