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<blockquote data-quote="Thomas Shey" data-source="post: 9122526" data-attributes="member: 7026617"><p>I just wanted to ramble a bit about a couple of things.</p><p></p><p>Skill Feats: First, I'm going to agree up-front that some of them are not that exciting.</p><p></p><p><em>But that's kind of okay</em>. What I mean by that is since they're binned off by themselves, you're not sacrificing much to take one that may be a minor or specialized. I mean, yeah, the Medicine related ones are probably more useful than many, but unless you're going to regularly invest in Medicine, who cares?</p><p></p><p>That said, they can be useful in aggregate if you want to specialize in an area, and then to some extent force the use of them by your tactics. As an example my first PF2e character was a sword-and-board fighter with a high Athletics. I took a number of the feats related to jumping. To make it clear <em>you do not need to take any of those feats to get value out of Athletics</em>, or even to jump usefully. But once I took them, I found a lot of applicability on a lot of battle maps that I'd have had to deal with in other ways and/or get slowed down. They weren't exciting or necessary, but they were <em>useful</em>, and gave a bit of extra color to him than he'd otherwise have had.</p><p></p><p>Shields: Honestly, the biggest problem with the shield block action is that if you plan to use it regularly and get value out, it forces you into one of the two classes of shields that get improved armor and hit points. It pretty much leaves all the more interesting shields to people who use them, but don't block. That's kind of unfortunate. Other than that, they can both make an interesting tactical decision, and seriously up the surviveability of a character trained to do that.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9122526, member: 7026617"] I just wanted to ramble a bit about a couple of things. Skill Feats: First, I'm going to agree up-front that some of them are not that exciting. [I]But that's kind of okay[/I]. What I mean by that is since they're binned off by themselves, you're not sacrificing much to take one that may be a minor or specialized. I mean, yeah, the Medicine related ones are probably more useful than many, but unless you're going to regularly invest in Medicine, who cares? That said, they can be useful in aggregate if you want to specialize in an area, and then to some extent force the use of them by your tactics. As an example my first PF2e character was a sword-and-board fighter with a high Athletics. I took a number of the feats related to jumping. To make it clear [I]you do not need to take any of those feats to get value out of Athletics[/I], or even to jump usefully. But once I took them, I found a lot of applicability on a lot of battle maps that I'd have had to deal with in other ways and/or get slowed down. They weren't exciting or necessary, but they were [I]useful[/I], and gave a bit of extra color to him than he'd otherwise have had. Shields: Honestly, the biggest problem with the shield block action is that if you plan to use it regularly and get value out, it forces you into one of the two classes of shields that get improved armor and hit points. It pretty much leaves all the more interesting shields to people who use them, but don't block. That's kind of unfortunate. Other than that, they can both make an interesting tactical decision, and seriously up the surviveability of a character trained to do that. [/QUOTE]
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