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<blockquote data-quote="MuhVerisimilitude" data-source="post: 9122608" data-attributes="member: 7042567"><p>I want to add that I find that if you sit down and start thinking about designing a ttrpg, you are likely to run into having to implement something like skill feats if your system supports D&D style spellcasting. Without skill feats there are only two types of improvements for a non-caster character.</p><p></p><p>1: You improve your chance of success with your skills.</p><p>2: You gain new class features that enable new actions.</p><p></p><p>Now casters gain a lot of class features thanks to their spells. Each spell is functionally a class feature. If you attempt to compete with this class progression by adding more class features to martials you will end up compartmentalising the classes. For example you might want to improve the martial ability to jump, somehow. But if you make it a class feature now suddenly every class that can jump will need that class feature. At that point it is much easier to make it separate from the class feature system, by making it into something like a skill feat that can be taken by every class that will need access to that skill.</p><p></p><p>I'm not sure the implementation of skill feats in PF2 is necessarily the best one, though.</p></blockquote><p></p>
[QUOTE="MuhVerisimilitude, post: 9122608, member: 7042567"] I want to add that I find that if you sit down and start thinking about designing a ttrpg, you are likely to run into having to implement something like skill feats if your system supports D&D style spellcasting. Without skill feats there are only two types of improvements for a non-caster character. 1: You improve your chance of success with your skills. 2: You gain new class features that enable new actions. Now casters gain a lot of class features thanks to their spells. Each spell is functionally a class feature. If you attempt to compete with this class progression by adding more class features to martials you will end up compartmentalising the classes. For example you might want to improve the martial ability to jump, somehow. But if you make it a class feature now suddenly every class that can jump will need that class feature. At that point it is much easier to make it separate from the class feature system, by making it into something like a skill feat that can be taken by every class that will need access to that skill. I'm not sure the implementation of skill feats in PF2 is necessarily the best one, though. [/QUOTE]
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