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Grade the Pathfinder 2E Game System
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9209118" data-attributes="member: 710"><p>That describes pretty well one of the things I noticed. Your character starts at 0, and you are likely going to plan your character for the next 19 levels at Level 1 (even if you might not fully realize it, but you will quickly notice that if you hadn't planned for it, it's probably not a god option).</p><p></p><p>The way the math is "tight" often also feels off. You start with basically a +3 bonus ahead of someone untrained, but end with something like +26 or 28. And if you don't keep boosting that skill everytime you get the chance, you can basically forget about relying on the skill in a "level appropriate" challenge. At the same time, the rule for untrained is also kinda ridicilous, losing 20 points compared to the guy you have been fighting side-by-side for the last 20 levels... </p><p>I also think "add your level to everything" really constrains the viability of monsters and challenges way too much. We ran a sandbox / hexcrawl style campaign, and so often you just accidentally entered enemies that were either boringly easy or absolutely deadly to fight.</p><p>We found out too late that some of the online tools we used would have allowed us to turn this off, but it feels a bad choice for the system to have this in the first place. </p><p>(TO be fair, as a 4E fan, I also didn't like 4E half-level bonus rule that much. But at least it was a lower bonus, and it applied to untrained checks, too.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9209118, member: 710"] That describes pretty well one of the things I noticed. Your character starts at 0, and you are likely going to plan your character for the next 19 levels at Level 1 (even if you might not fully realize it, but you will quickly notice that if you hadn't planned for it, it's probably not a god option). The way the math is "tight" often also feels off. You start with basically a +3 bonus ahead of someone untrained, but end with something like +26 or 28. And if you don't keep boosting that skill everytime you get the chance, you can basically forget about relying on the skill in a "level appropriate" challenge. At the same time, the rule for untrained is also kinda ridicilous, losing 20 points compared to the guy you have been fighting side-by-side for the last 20 levels... I also think "add your level to everything" really constrains the viability of monsters and challenges way too much. We ran a sandbox / hexcrawl style campaign, and so often you just accidentally entered enemies that were either boringly easy or absolutely deadly to fight. We found out too late that some of the online tools we used would have allowed us to turn this off, but it feels a bad choice for the system to have this in the first place. (TO be fair, as a 4E fan, I also didn't like 4E half-level bonus rule that much. But at least it was a lower bonus, and it applied to untrained checks, too.) [/QUOTE]
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