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Grade the Pathfinder 2E Game System
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<blockquote data-quote="Thomas Shey" data-source="post: 9209229" data-attributes="member: 7026617"><p>Almost no one who wasn't a rogue, bard (or possibly a wizard) could have enough skill points to keep up with it that way (I don't recall anyone else getting more the 4/level, and you could easily have more than four skills you'd like to be at least <em>vaguely</em> able to do), and the magic items were still fishing in the pool of things you wanted to get for your primary operating procedure.</p><p></p><p>That's the point; having at least some competence doesn't fish in your main gig in PF2e (except for rogues, and they get so many skill advancements unless they're seriously trying to be a Jack of all Trades its not an issue); most of it comes from just investing in the skill in the first place, and then letting level do the rest. There might be a skill or two that involves your core operations, but pretty much anyone can keep with a skill or two.</p><p></p><p></p><p></p><p>Once they were going to chase a full 20 levels and make all of them mean something, that was probably inevitable. There are games that don't do that but they're either lower powered in terms of ultimate extent, or don't use a big linear die like a D20.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9209229, member: 7026617"] Almost no one who wasn't a rogue, bard (or possibly a wizard) could have enough skill points to keep up with it that way (I don't recall anyone else getting more the 4/level, and you could easily have more than four skills you'd like to be at least [I]vaguely[/I] able to do), and the magic items were still fishing in the pool of things you wanted to get for your primary operating procedure. That's the point; having at least some competence doesn't fish in your main gig in PF2e (except for rogues, and they get so many skill advancements unless they're seriously trying to be a Jack of all Trades its not an issue); most of it comes from just investing in the skill in the first place, and then letting level do the rest. There might be a skill or two that involves your core operations, but pretty much anyone can keep with a skill or two. Once they were going to chase a full 20 levels and make all of them mean something, that was probably inevitable. There are games that don't do that but they're either lower powered in terms of ultimate extent, or don't use a big linear die like a D20. [/QUOTE]
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