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Grade the Pathfinder 2E Game System
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<blockquote data-quote="Justice and Rule" data-source="post: 9211504" data-attributes="member: 6778210"><p>You <em>can</em> do that, but that's a GM choice and it's something that has come about with time. You also can't gate everything, since certain things are just going to be things <em>anyone </em>can do, at which point generally people who have the attribute are going to outshine those who don't (Until the mid-to-upper levels, at least). It's a real problem with the system, and I think there are better ways of tackling it than having to always adjudicate what task is gated off with what skill. Sometimes you just got to let people try, even if it would be hard. There is fun in that, as long as you make it a proper long-shot, which it currently <em>isn't.</em></p><p></p><p>When I modified the skill system, I halved the proficiency bonus but created more distinction by using "Trained" and "Untrained" tasks: if it was an "Untrained" task, someone with a skill started with Advantage, while if it was a "Trained" task, someone without it started it at Disadvantage. It was an easier way that allowed people to try long shots while also bending consistency in a stronger way to those with skills while keeping the numbers down. Also allowed me to keep the numbers down.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9211504, member: 6778210"] You [I]can[/I] do that, but that's a GM choice and it's something that has come about with time. You also can't gate everything, since certain things are just going to be things [I]anyone [/I]can do, at which point generally people who have the attribute are going to outshine those who don't (Until the mid-to-upper levels, at least). It's a real problem with the system, and I think there are better ways of tackling it than having to always adjudicate what task is gated off with what skill. Sometimes you just got to let people try, even if it would be hard. There is fun in that, as long as you make it a proper long-shot, which it currently [I]isn't.[/I] When I modified the skill system, I halved the proficiency bonus but created more distinction by using "Trained" and "Untrained" tasks: if it was an "Untrained" task, someone with a skill started with Advantage, while if it was a "Trained" task, someone without it started it at Disadvantage. It was an easier way that allowed people to try long shots while also bending consistency in a stronger way to those with skills while keeping the numbers down. Also allowed me to keep the numbers down. [/QUOTE]
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