Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grade the Pathfinder 2E Game System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Justice and Rule" data-source="post: 9211569" data-attributes="member: 6778210"><p>It is not<em>. </em>In the DMG, it never talks about preventing a player from attempting a check because they lack a skill or proficiency. It mostly goes over the expected results of the difficulty levels, going from the easiest (DC 5) to the Moderate (between DC10 and DC20) and the very difficult (DC 25-30).</p><p></p><p>It does talk about <em>automatic success</em>, which is which is basically the opposite. Not that it's a bad idea; there's certainly a school of thought around letting certain proficiencies allow you to just <em>do things.</em> This is a feature in the most recent edition of <em>Delta Green</em>, where checks often have a certain skill threshold where you can forgo a roll. But I also think that this really hammers down that 5E's chosen method isn't about stopping people from rolling, but stopping everyone from rolling by making the right people <em>not have to.</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /></p><p></p><p>But unless you have a new citation, I'm also done on the topic. Pathfinder's skill section was what drew me to the game: after trying to fix the skill system for years, someone had just built a system that already worked the way I wanted it to. Was pretty damn nice to find. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>To go into other stuff, I think my favorite thing is that PF2's math is good enough that you can basically hand out abilities and feats pretty liberally beyond what is normally granted and it won't make ultra-unbalanced characters. Feats generally don't add to your math, but rather make you more flexible. So if a character got every class feat their level granted them, they wouldn't break the math as much as they'd be ultra-flexible in what they can do: you'd have monks with a dozen stances, rather than a monk that had One Trick DMs Hate breaking the game.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9211569, member: 6778210"] It is not[I]. [/I]In the DMG, it never talks about preventing a player from attempting a check because they lack a skill or proficiency. It mostly goes over the expected results of the difficulty levels, going from the easiest (DC 5) to the Moderate (between DC10 and DC20) and the very difficult (DC 25-30). It does talk about [I]automatic success[/I], which is which is basically the opposite. Not that it's a bad idea; there's certainly a school of thought around letting certain proficiencies allow you to just [I]do things.[/I] This is a feature in the most recent edition of [I]Delta Green[/I], where checks often have a certain skill threshold where you can forgo a roll. But I also think that this really hammers down that 5E's chosen method isn't about stopping people from rolling, but stopping everyone from rolling by making the right people [I]not have to.[/I] :unsure: But unless you have a new citation, I'm also done on the topic. Pathfinder's skill section was what drew me to the game: after trying to fix the skill system for years, someone had just built a system that already worked the way I wanted it to. Was pretty damn nice to find. :) To go into other stuff, I think my favorite thing is that PF2's math is good enough that you can basically hand out abilities and feats pretty liberally beyond what is normally granted and it won't make ultra-unbalanced characters. Feats generally don't add to your math, but rather make you more flexible. So if a character got every class feat their level granted them, they wouldn't break the math as much as they'd be ultra-flexible in what they can do: you'd have monks with a dozen stances, rather than a monk that had One Trick DMs Hate breaking the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grade the Pathfinder 2E Game System
Top