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Grade the Pathfinder 2E Game System
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9211982" data-attributes="member: 710"><p>For the character specifically: Athletics, Acobatics, Deception, Intimidate, Diplomacy, Society, Stealth are all skills that I would see as relevant for my character in his assigned story role.</p><p>And if I don't keep them up, they will quickly become irrelevant because level appropriate DCs expect you to raise them to Expert and Master eventually, but there aren't enough skill increases for that, and almost no way to add more.</p><p></p><p>Bounded Accuracy means that the spread isn't as extreme as it was in 3E or Pathfinder. That's the part of 5E I like. I don't like how they made feats so rare, or made them compete with ability score increases, and I definitely would like it easier to add skill proficiencies (well, I suppose there are some rules or rule suggestions about downtime skill training, but meh.)</p><p></p><p>I prefer 4E +5 bonus for being trained in a skill vs untrained, for example, but I like that with bounded accuracy, there aren't going to add on a gazillion of other modifiers that will make the super specialized get 10-15 more points on top of that, plus a generic level bonus that spreads things apart even further.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9211982, member: 710"] For the character specifically: Athletics, Acobatics, Deception, Intimidate, Diplomacy, Society, Stealth are all skills that I would see as relevant for my character in his assigned story role. And if I don't keep them up, they will quickly become irrelevant because level appropriate DCs expect you to raise them to Expert and Master eventually, but there aren't enough skill increases for that, and almost no way to add more. Bounded Accuracy means that the spread isn't as extreme as it was in 3E or Pathfinder. That's the part of 5E I like. I don't like how they made feats so rare, or made them compete with ability score increases, and I definitely would like it easier to add skill proficiencies (well, I suppose there are some rules or rule suggestions about downtime skill training, but meh.) I prefer 4E +5 bonus for being trained in a skill vs untrained, for example, but I like that with bounded accuracy, there aren't going to add on a gazillion of other modifiers that will make the super specialized get 10-15 more points on top of that, plus a generic level bonus that spreads things apart even further. [/QUOTE]
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