Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grade the Savage Worlds System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 9118585" data-attributes="member: 42040"><p>I have a fairly long history with Savage Worlds, but not a lot of actual playtime. </p><p></p><p>I first picked up the Savage Worlds Deluxe: Explorer's Edition around 2012. The paperback was only $9.99, so what was there to lose? </p><p>It was during my first real "wandering period" of my gaming career. In previous eras, I would've been happy just playing D&D, but between tiring of Pathfinder's crunch and 4E's not capturing the feel my group wanted, D&D was no longer an option. </p><p></p><p>At that moment, we had just bounced off GURPS as a replacement. Savage Worlds seemed like a good, streamlined universal RPG system. But I decided to never run it for my group at the time - because of the Edges and Hindrances system. (I had a player in GURPS who made a pacifist, blind, sharpshooter - who he framed as a blind photographer. And he would argue that any sort of nonsense should be allowed if it was in the book. And there was the potential for a lot of nonsense in SW.) </p><p></p><p>Years passed, and I was brought back into Savage Worlds with Savage Rifts. I have a friend who is a big fan of the Palladium worlds (but not so much the rules). Here was a way to read about the setting and play a game with a more modern system. So I got the first boxed set and enough copies of the Explorer's Edition to pass around the table. After all, it was only $9.99, so what was there to lose?</p><p></p><p>After running a group through Tomb of Annihilation, we decided to try Savage Rifts. Even though I struggled a bit with the math (there are some big numbers involved in that setting), we all seemed to enjoy the over-the-top setting and cool characters. The group did fall apart after some changes in job schedules and another player moving, but we had fun while it lasted.</p><p></p><p>Around a year later, I was running a 4E game, and the players just weren't consistent in coming - which made planning group tactics very challenging. I converted the game to a vanilla fantasy setting (using the Deluxe Fantasy Companion). It proved too swingy. The party was able to defeat a pretty major demon I pulled from Rifts (which is a major challenge), but then were TPKed by town guards. That's when we moved on from SW in that group. And I haven't tried to run a campaign since.</p><p></p><p>Around this time, SWADE was released. I backed it, just because it had a lot of cool stretch goals. My wife and I went to Origins, and we signed up to play Savage Rifts. She LOVED it. She was a Glitter Boy and felt very empowered. She even got a Rifts coffee mug from the Palladium store. She currently rates Savage Rifts in her Top 3 systems (along with 4E and PF2). </p><p></p><p>I was so impressed with the SWADE Kickstarter, that I backed the SWADE Rifts set - and every expansion since. And then I got the Deadlands Lost Colony, Deadlands: Weird West, Savage Pathfinder (and every expansion), and Holler.</p><p></p><p>To date, I have run about 5 sessions of Deluxe Savage Rifts for my original home group; 1 session of SWADE Rifts at a one-shot for a gaming weekend; 3 sessions of generic fantasy SW; 1 session of a Savage Pathfinder one-shot when my family was snowed-in last Christmas. I have played in 2 convention games of Rifts and 1 convention game of Rippers.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9118585, member: 42040"] I have a fairly long history with Savage Worlds, but not a lot of actual playtime. I first picked up the Savage Worlds Deluxe: Explorer's Edition around 2012. The paperback was only $9.99, so what was there to lose? It was during my first real "wandering period" of my gaming career. In previous eras, I would've been happy just playing D&D, but between tiring of Pathfinder's crunch and 4E's not capturing the feel my group wanted, D&D was no longer an option. At that moment, we had just bounced off GURPS as a replacement. Savage Worlds seemed like a good, streamlined universal RPG system. But I decided to never run it for my group at the time - because of the Edges and Hindrances system. (I had a player in GURPS who made a pacifist, blind, sharpshooter - who he framed as a blind photographer. And he would argue that any sort of nonsense should be allowed if it was in the book. And there was the potential for a lot of nonsense in SW.) Years passed, and I was brought back into Savage Worlds with Savage Rifts. I have a friend who is a big fan of the Palladium worlds (but not so much the rules). Here was a way to read about the setting and play a game with a more modern system. So I got the first boxed set and enough copies of the Explorer's Edition to pass around the table. After all, it was only $9.99, so what was there to lose? After running a group through Tomb of Annihilation, we decided to try Savage Rifts. Even though I struggled a bit with the math (there are some big numbers involved in that setting), we all seemed to enjoy the over-the-top setting and cool characters. The group did fall apart after some changes in job schedules and another player moving, but we had fun while it lasted. Around a year later, I was running a 4E game, and the players just weren't consistent in coming - which made planning group tactics very challenging. I converted the game to a vanilla fantasy setting (using the Deluxe Fantasy Companion). It proved too swingy. The party was able to defeat a pretty major demon I pulled from Rifts (which is a major challenge), but then were TPKed by town guards. That's when we moved on from SW in that group. And I haven't tried to run a campaign since. Around this time, SWADE was released. I backed it, just because it had a lot of cool stretch goals. My wife and I went to Origins, and we signed up to play Savage Rifts. She LOVED it. She was a Glitter Boy and felt very empowered. She even got a Rifts coffee mug from the Palladium store. She currently rates Savage Rifts in her Top 3 systems (along with 4E and PF2). I was so impressed with the SWADE Kickstarter, that I backed the SWADE Rifts set - and every expansion since. And then I got the Deadlands Lost Colony, Deadlands: Weird West, Savage Pathfinder (and every expansion), and Holler. To date, I have run about 5 sessions of Deluxe Savage Rifts for my original home group; 1 session of SWADE Rifts at a one-shot for a gaming weekend; 3 sessions of generic fantasy SW; 1 session of a Savage Pathfinder one-shot when my family was snowed-in last Christmas. I have played in 2 convention games of Rifts and 1 convention game of Rippers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grade the Savage Worlds System
Top