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Grade the Savage Worlds System
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<blockquote data-quote="Retreater" data-source="post: 9118589" data-attributes="member: 42040"><p>What do I think about Savage Worlds?</p><p></p><ul> <li data-xf-list-type="ul">The base mechanic is super easy. </li> <li data-xf-list-type="ul">The chase system can handle abstraction pretty well.</li> <li data-xf-list-type="ul">Interludes are fun opportunities for roleplaying.</li> <li data-xf-list-type="ul">Bennies are fun for players.</li> <li data-xf-list-type="ul">Dynamic Tests are a good Skill Challenge replacement.</li> <li data-xf-list-type="ul">There are rules for quick combats so you don't have to fight every minor skirmish.</li> <li data-xf-list-type="ul">The Savage Settings are all pretty amazing. Rifts is so cool. Holler is right up my alley.</li> <li data-xf-list-type="ul">I prefer its roll-to-cast to Vancian magic.</li> <li data-xf-list-type="ul">You can run almost any setting with the system.</li> </ul><p>So why am I not playing it right now? Why do I give it only a B? </p><p>The fatal flaw for me is that it's poorly balanced. It's impossible to plan around what is going to be a big fight, what's going to be over in a single round. What is going to get stomped by the party and what's going to be a TPK. </p><p>And because of that, all the enormous boxed sets and detailed settings are just window dressing around a system that is unlikely to be more than a one-shot.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9118589, member: 42040"] What do I think about Savage Worlds? [LIST] [*]The base mechanic is super easy. [*]The chase system can handle abstraction pretty well. [*]Interludes are fun opportunities for roleplaying. [*]Bennies are fun for players. [*]Dynamic Tests are a good Skill Challenge replacement. [*]There are rules for quick combats so you don't have to fight every minor skirmish. [*]The Savage Settings are all pretty amazing. Rifts is so cool. Holler is right up my alley. [*]I prefer its roll-to-cast to Vancian magic. [*]You can run almost any setting with the system. [/LIST] So why am I not playing it right now? Why do I give it only a B? The fatal flaw for me is that it's poorly balanced. It's impossible to plan around what is going to be a big fight, what's going to be over in a single round. What is going to get stomped by the party and what's going to be a TPK. And because of that, all the enormous boxed sets and detailed settings are just window dressing around a system that is unlikely to be more than a one-shot. [/QUOTE]
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