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Grade the Savage Worlds System
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<blockquote data-quote="Bacon Bits" data-source="post: 9118827" data-attributes="member: 6777737"><p>That's interesting. Do you use a fixed global pool, then? </p><p></p><p>One of the problems we had with Doom/Momentum in 2d20 Conan was that you could just overload the GM with Doom. One of the PCs was a berserker that always did a max Doom spend in combat. It became clear that that could be a problem. It didn't happen very often, but we had one session with a lot of combat and the GM looked down and sighed and said, "I have 30 Doom. There's no way I can spend this without killing you guys."</p><p></p><p>It didn't really bother us, but it was clear that it was basically a broken system as presented.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9118827, member: 6777737"] That's interesting. Do you use a fixed global pool, then? One of the problems we had with Doom/Momentum in 2d20 Conan was that you could just overload the GM with Doom. One of the PCs was a berserker that always did a max Doom spend in combat. It became clear that that could be a problem. It didn't happen very often, but we had one session with a lot of combat and the GM looked down and sighed and said, "I have 30 Doom. There's no way I can spend this without killing you guys." It didn't really bother us, but it was clear that it was basically a broken system as presented. [/QUOTE]
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