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<blockquote data-quote="Breaking Star Games" data-source="post: 9118864" data-attributes="member: 7042067"><p>I am just not a fan of generic systems that try to handle too much - I always prefer tighter, focused experienced. All of this was from the perspective of a player who at the time was pretty new to other TTRPGs than D&D 5e. My playtime was using two of its weaker settings - Superheroes and Sci Fi which was unfortunate. But I didn't find superpowers or hacking done well. Encounters were terribly swingy where the ultimate boss fight ended in one round from a crazy roll (and this was somewhat common) while the mook encounter previously nearly TPK'd us if it weren't for GM handwaving.</p><p></p><p>I still enjoyed the time with it, but I think the campaign led us to go back to D&D 5e for that table for better encounters and definitely slowed me down from actually dipping my feet into lots of different TTRPGs. Thankfully a later experience with Blades in the Dark made me realize just how much System Matters is life changing for running other genres. When you have something focused on doing a certain playstyle well, its worth learning the system.</p></blockquote><p></p>
[QUOTE="Breaking Star Games, post: 9118864, member: 7042067"] I am just not a fan of generic systems that try to handle too much - I always prefer tighter, focused experienced. All of this was from the perspective of a player who at the time was pretty new to other TTRPGs than D&D 5e. My playtime was using two of its weaker settings - Superheroes and Sci Fi which was unfortunate. But I didn't find superpowers or hacking done well. Encounters were terribly swingy where the ultimate boss fight ended in one round from a crazy roll (and this was somewhat common) while the mook encounter previously nearly TPK'd us if it weren't for GM handwaving. I still enjoyed the time with it, but I think the campaign led us to go back to D&D 5e for that table for better encounters and definitely slowed me down from actually dipping my feet into lots of different TTRPGs. Thankfully a later experience with Blades in the Dark made me realize just how much System Matters is life changing for running other genres. When you have something focused on doing a certain playstyle well, its worth learning the system. [/QUOTE]
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