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<blockquote data-quote="HaroldTheHobbit" data-source="post: 9119030" data-attributes="member: 7031679"><p>I'm generally very generous with my bennies, and even more so in our current Savage Pathfinder campaign, mostly because my players tend to spend them very frivolously - which make for a fun game where players aren't afraid to take risks. Even though our games are mostly focused on roleplaying, politics, intrigue and social stuff, that also means that when it's time for combat, they are never loaded to the gills with bennies which keep the excitement up.</p><p></p><p>An example from my last session: The players had decided to free a teen girl (a fringe, on the spur created npc that the players took a shine to, you know how it is...) from a well guarded prison. From networking they knew that there most probably would be at least one tough fight there. Now, to get into the prison they needed to get through an underwater passage. So, one of the players decided to spend three bennies on rerolls to succeed haggling down the price for a batch of underwater breathing potions, even though the party had lots of gold. As it was in line with the character, background and hindrances I gave the player a bennie of course. The character was low on bennies for an upcoming fight, but managed to farm another one from me for clever thinking finding the entrance to the underwater passage. </p><p></p><p>So the player enter the fight with the evil sea hag and her sahuagin minions with three bennies, enough to survive and move on from the set piece, but not so many as to make the encounter trivial. Defeating the encounter gave everyone a bennie each, and up to the prison they went.</p><p></p><p>Since many of our (four-hour) sessions are without combat, I dole out a bennie per hour if they don't earn it in other ways.</p></blockquote><p></p>
[QUOTE="HaroldTheHobbit, post: 9119030, member: 7031679"] I'm generally very generous with my bennies, and even more so in our current Savage Pathfinder campaign, mostly because my players tend to spend them very frivolously - which make for a fun game where players aren't afraid to take risks. Even though our games are mostly focused on roleplaying, politics, intrigue and social stuff, that also means that when it's time for combat, they are never loaded to the gills with bennies which keep the excitement up. An example from my last session: The players had decided to free a teen girl (a fringe, on the spur created npc that the players took a shine to, you know how it is...) from a well guarded prison. From networking they knew that there most probably would be at least one tough fight there. Now, to get into the prison they needed to get through an underwater passage. So, one of the players decided to spend three bennies on rerolls to succeed haggling down the price for a batch of underwater breathing potions, even though the party had lots of gold. As it was in line with the character, background and hindrances I gave the player a bennie of course. The character was low on bennies for an upcoming fight, but managed to farm another one from me for clever thinking finding the entrance to the underwater passage. So the player enter the fight with the evil sea hag and her sahuagin minions with three bennies, enough to survive and move on from the set piece, but not so many as to make the encounter trivial. Defeating the encounter gave everyone a bennie each, and up to the prison they went. Since many of our (four-hour) sessions are without combat, I dole out a bennie per hour if they don't earn it in other ways. [/QUOTE]
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