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Grade the Savage Worlds System
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<blockquote data-quote="Bacon Bits" data-source="post: 9119040" data-attributes="member: 6777737"><p>It just means evocative of the kinds of stories you'd find in pulp magazines, but the whole point is that a lot of those things have good, entertaining stories. Black Mask, Weird Science, and Amazing Stories were very influential on pop culture throughout the 20th century. Indiana Jones, Flash Gordon, Star Wars, Cthulhu, Conan, Dashiell Hammett's Continental Op, James Bond, Johnny Quest, Sealab, The Mummy, etc. are directly from that era or directly inspired by it. I'd include Jaws, Logan Lucky, The Goonies, Hackers, Lucky Number Slevin, Ocean's Eleven, Johnny Mnemonic (the movie) and Back to the Future, too.</p><p></p><p>Basically, <em>genre fiction </em>that is focused on swashbuckling action or action-adventure driving the story more than character development. Character development that does occur will be things like falling in love with the romantic interest, or learning that the real treasure was the friends you made along the way, etc.</p><p></p><p>Did you accidentally set of the dungeon's load-bearing trap? Just run through the room full of pressure plates! You'll be fine!</p><p></p><p>Do you have one chance to blow up the star fortress with a one-in-a-million shot at a secret vulnerable spot? Just turn off your targeting computer and use the magic that the old space wizard taught you that nobody else believes in!</p><p></p><p>Is your island home threatened by a giant man-eating shark? Just sail out there to catch it and kill it! When it swallows an air tank after eating your buddy and his boat, just shoot the tank with your M1 rifle! No need for dense symbolism with this white whale.</p><p></p><p>Is your time machine out of power? Just use a lightning bolt that you somehow know exactly when and where it will strike, apparently down to the millisecond! I sure hope there's no other time pressure!</p><p></p><p>What makes Savage Worlds good pulpy system is that it tends to make success fairly easy, and exploding dice can make success extraordinary. The system would be pretty lethal without the advantages wild cards get (bennies and the wild die). It doesn't exactly encourage players to do things that are imaginative, unrealistic, or ridiculous... but it definitely supports that style of play. If you want it to be over-the-top, you can do that. There's a lot of room for things to escalate when you fail, rather than just killing you outright.</p><p></p><p>It doesn't require that you lean into cheesy or over-the-top action, but it definitely lets you do that, and the game tends to release settings designed to let you do that.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9119040, member: 6777737"] It just means evocative of the kinds of stories you'd find in pulp magazines, but the whole point is that a lot of those things have good, entertaining stories. Black Mask, Weird Science, and Amazing Stories were very influential on pop culture throughout the 20th century. Indiana Jones, Flash Gordon, Star Wars, Cthulhu, Conan, Dashiell Hammett's Continental Op, James Bond, Johnny Quest, Sealab, The Mummy, etc. are directly from that era or directly inspired by it. I'd include Jaws, Logan Lucky, The Goonies, Hackers, Lucky Number Slevin, Ocean's Eleven, Johnny Mnemonic (the movie) and Back to the Future, too. Basically, [I]genre fiction [/I]that is focused on swashbuckling action or action-adventure driving the story more than character development. Character development that does occur will be things like falling in love with the romantic interest, or learning that the real treasure was the friends you made along the way, etc. Did you accidentally set of the dungeon's load-bearing trap? Just run through the room full of pressure plates! You'll be fine! Do you have one chance to blow up the star fortress with a one-in-a-million shot at a secret vulnerable spot? Just turn off your targeting computer and use the magic that the old space wizard taught you that nobody else believes in! Is your island home threatened by a giant man-eating shark? Just sail out there to catch it and kill it! When it swallows an air tank after eating your buddy and his boat, just shoot the tank with your M1 rifle! No need for dense symbolism with this white whale. Is your time machine out of power? Just use a lightning bolt that you somehow know exactly when and where it will strike, apparently down to the millisecond! I sure hope there's no other time pressure! What makes Savage Worlds good pulpy system is that it tends to make success fairly easy, and exploding dice can make success extraordinary. The system would be pretty lethal without the advantages wild cards get (bennies and the wild die). It doesn't exactly encourage players to do things that are imaginative, unrealistic, or ridiculous... but it definitely supports that style of play. If you want it to be over-the-top, you can do that. There's a lot of room for things to escalate when you fail, rather than just killing you outright. It doesn't require that you lean into cheesy or over-the-top action, but it definitely lets you do that, and the game tends to release settings designed to let you do that. [/QUOTE]
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