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Grade the Savage Worlds System
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<blockquote data-quote="Bacon Bits" data-source="post: 9119103" data-attributes="member: 6777737"><p>Yes. The more you can push the system out of using the table's time, the better. The system isn't bad, but the game tends to be more fun when you're more concerned with focusing on the action. Nobody is really at the table because they love executing the game's procedures.</p><p></p><p></p><p></p><p>See, I like it.</p><p></p><p>It's certainly one of the reasons that I don't like SW for fantasy settings, but once you get to modern weapons, shooting things <em>is </em>easy. At least, it's easy in that the target can't do much to get out of the way of the weapons that appeared in the 19th century and later. That's what body armor is for.</p><p></p><p>That said, I wouldn't object to a Seasoned or Legendary Edge that let your shooting defense be equal to your parry or similar. Deflecting bullets with your sword and all that. Or even certain weapons that let you do that, like laser swords, or certain powers that did the same. Actually, it's been awhile since I read SWADE's powers. Is there a "deflect shot" power? It seems like there should be.</p><p></p><p>I do think that Agility is over-represented, and Smarts is as well. They've siloed skills in kind of an odd way. I don't object to asymmetric attributes, but I do think SW's skill design is a little weird. I genuinely don't understand why Vigor and Strength are still separate stats. I'm not convinced the system benefits from them being separated. Sure, you miss out on very strong but frail characters, or really beefy but weak characters. But... can't you do that with Edges and Hindrances? Isn't it more in-line with the tropes if strong and tough were the same thing? Not a big deal. Just more of a, "Huh, that's odd. Why is it like that?"</p><p></p><p>It's like the whole issue in 3e monster design with HD and Con scores. Monsters in 3e tend to have really high Con because giving out more HD means the creature's saves and attack bonuses go up. So the only other degree of freedom is Con. Except none of that matters. You could just write down "HP: 240" and then just be done with it, and give them a +10 attack bonus because that's what you want.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9119103, member: 6777737"] Yes. The more you can push the system out of using the table's time, the better. The system isn't bad, but the game tends to be more fun when you're more concerned with focusing on the action. Nobody is really at the table because they love executing the game's procedures. See, I like it. It's certainly one of the reasons that I don't like SW for fantasy settings, but once you get to modern weapons, shooting things [I]is [/I]easy. At least, it's easy in that the target can't do much to get out of the way of the weapons that appeared in the 19th century and later. That's what body armor is for. That said, I wouldn't object to a Seasoned or Legendary Edge that let your shooting defense be equal to your parry or similar. Deflecting bullets with your sword and all that. Or even certain weapons that let you do that, like laser swords, or certain powers that did the same. Actually, it's been awhile since I read SWADE's powers. Is there a "deflect shot" power? It seems like there should be. I do think that Agility is over-represented, and Smarts is as well. They've siloed skills in kind of an odd way. I don't object to asymmetric attributes, but I do think SW's skill design is a little weird. I genuinely don't understand why Vigor and Strength are still separate stats. I'm not convinced the system benefits from them being separated. Sure, you miss out on very strong but frail characters, or really beefy but weak characters. But... can't you do that with Edges and Hindrances? Isn't it more in-line with the tropes if strong and tough were the same thing? Not a big deal. Just more of a, "Huh, that's odd. Why is it like that?" It's like the whole issue in 3e monster design with HD and Con scores. Monsters in 3e tend to have really high Con because giving out more HD means the creature's saves and attack bonuses go up. So the only other degree of freedom is Con. Except none of that matters. You could just write down "HP: 240" and then just be done with it, and give them a +10 attack bonus because that's what you want. [/QUOTE]
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