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<blockquote data-quote="kronovan" data-source="post: 9119180" data-attributes="member: 6775134"><p>In terms of a mid 2000s publication of a Science Fiction Companion, I think you're confusing the most recent SFC with the Sci-Fi toolkit guides written by Paul Wade-Williams (now of Triple Ace Games) during that time. The most recent SFC was published in 2014 and was compatible with the Deluxe edition of the rules. For the most part it's compatible with SWADE. In fact the updated Race building rules in SWADE were originally written for that SFC. The biggest difference is that Climb and ACCeleration speeds for vehicles has now been replaced by a single manuverability value in SWADE, which I'm personally not a big fan of - currently attempting to code it back in for a Virtual TableTop.</p><p></p><p>I share your frustration thought with the glacial pace of PEG releases for the other genres - albeit, they did release the new SWADE Horror Companion last month. My biggest problem with all the recent Fantasy publications stemming from Savage Pathfinder, is that it's one of the genres I don't particuarly care to use with SWADE. I've been a fan of the rules since the SWEX edition, which I first picked up in 2010. Genres like Cosmic/Lovecraftian Horror, Supers and Heroic/Epic Fantasy, have always felt like a miss for me, whether I was playing or running adventures. Historical Fantasy, Sword & Sorcery, Pulp, Action-Horror, Sci-Fi and more specically Sci-Fi subgenres like Cyberpunk and Steampunk, I've always found to be a terrific fit. I'm mostly a homebrewer though and WW Tour of Darkness is the only PEG setting I've ever run a campaign with.</p><p></p><p>I like SWADE, but I can't say I'm entirely enthused with some of the directions PEG is taking the rules in. I bought the Savage Pathfinder book, but how poweful starting PCs are in general, made me cringe. I also don't care for all the changes to powers in SWADE, especially the modifiers. I allowed all of the power modifiers in my Historical Fantasy campaign, but the Arcane Background PCs played more like low level super heroes than the magic-capable archetypes they were supposed to be. As well, I was a fan of the emphasis on Power Trappings in SWD, but that barely gets mention in SWADE - not that I though PEG did a good enough job with those in SWD, but it was a start. My biggest complaint though is making PCs gaining an advancement after every session the default method - sorry, but I like my campaigns to run for more than half of a year and like some flexibility when advancements occur. Easy enough to just use the XP system from SWD instead, which I have.</p><p></p><p>I like the vast majority of SWADE though and as there was with SWD, there's enough sliders and knobs for a GM to tune things to what best suits their campaign.</p><p></p><p>I'm not going to venture into the "Pulpy" argument. I'm just going to mention that Fritz Lieber's Lankhmar, Lovecraft's horror stories, C.L. Moore's Jirel of Joiry and Robert E Howards Conan stories, all first appeared in pulp publications. IMO the term "trashy" is defintely out of place when referring to any of them.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9119180, member: 6775134"] In terms of a mid 2000s publication of a Science Fiction Companion, I think you're confusing the most recent SFC with the Sci-Fi toolkit guides written by Paul Wade-Williams (now of Triple Ace Games) during that time. The most recent SFC was published in 2014 and was compatible with the Deluxe edition of the rules. For the most part it's compatible with SWADE. In fact the updated Race building rules in SWADE were originally written for that SFC. The biggest difference is that Climb and ACCeleration speeds for vehicles has now been replaced by a single manuverability value in SWADE, which I'm personally not a big fan of - currently attempting to code it back in for a Virtual TableTop. I share your frustration thought with the glacial pace of PEG releases for the other genres - albeit, they did release the new SWADE Horror Companion last month. My biggest problem with all the recent Fantasy publications stemming from Savage Pathfinder, is that it's one of the genres I don't particuarly care to use with SWADE. I've been a fan of the rules since the SWEX edition, which I first picked up in 2010. Genres like Cosmic/Lovecraftian Horror, Supers and Heroic/Epic Fantasy, have always felt like a miss for me, whether I was playing or running adventures. Historical Fantasy, Sword & Sorcery, Pulp, Action-Horror, Sci-Fi and more specically Sci-Fi subgenres like Cyberpunk and Steampunk, I've always found to be a terrific fit. I'm mostly a homebrewer though and WW Tour of Darkness is the only PEG setting I've ever run a campaign with. I like SWADE, but I can't say I'm entirely enthused with some of the directions PEG is taking the rules in. I bought the Savage Pathfinder book, but how poweful starting PCs are in general, made me cringe. I also don't care for all the changes to powers in SWADE, especially the modifiers. I allowed all of the power modifiers in my Historical Fantasy campaign, but the Arcane Background PCs played more like low level super heroes than the magic-capable archetypes they were supposed to be. As well, I was a fan of the emphasis on Power Trappings in SWD, but that barely gets mention in SWADE - not that I though PEG did a good enough job with those in SWD, but it was a start. My biggest complaint though is making PCs gaining an advancement after every session the default method - sorry, but I like my campaigns to run for more than half of a year and like some flexibility when advancements occur. Easy enough to just use the XP system from SWD instead, which I have. I like the vast majority of SWADE though and as there was with SWD, there's enough sliders and knobs for a GM to tune things to what best suits their campaign. I'm not going to venture into the "Pulpy" argument. I'm just going to mention that Fritz Lieber's Lankhmar, Lovecraft's horror stories, C.L. Moore's Jirel of Joiry and Robert E Howards Conan stories, all first appeared in pulp publications. IMO the term "trashy" is defintely out of place when referring to any of them. [/QUOTE]
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