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Grade the Savage Worlds System
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<blockquote data-quote="Retreater" data-source="post: 9119880" data-attributes="member: 42040"><p>Here's how I see it. Anytime you play a game that's a lighter than something like PF2, the rules don't have the complexity needed to feel really different. </p><p>Crack open the 1st edition AD&D Monster Manual (or heck, even the 5e one). Look to see how many monsters have essentially the same numbers. A goblin is a kobold, a lizardman is an orc, etc. Maybe with the difference of a single number. What about a lightning bolt vs. a fireball, you're looking at flavor description and the shape of the area. </p><p>So when you say "the powers all look the same," most other games have the same issue - they just have "sealed" their coat of paint. Unless you're looking at a very complex system, it doesn't really matter.</p><p>And when you buy 5 different monster books for the same system, you're essentially getting the same numbers reprinted with different fluff and art.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9119880, member: 42040"] Here's how I see it. Anytime you play a game that's a lighter than something like PF2, the rules don't have the complexity needed to feel really different. Crack open the 1st edition AD&D Monster Manual (or heck, even the 5e one). Look to see how many monsters have essentially the same numbers. A goblin is a kobold, a lizardman is an orc, etc. Maybe with the difference of a single number. What about a lightning bolt vs. a fireball, you're looking at flavor description and the shape of the area. So when you say "the powers all look the same," most other games have the same issue - they just have "sealed" their coat of paint. Unless you're looking at a very complex system, it doesn't really matter. And when you buy 5 different monster books for the same system, you're essentially getting the same numbers reprinted with different fluff and art. [/QUOTE]
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