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<blockquote data-quote="kronovan" data-source="post: 9124210" data-attributes="member: 6775134"><p>The crunch around weapons is there on purpose and for some of the combat features too. The 1st edtion of SW originally started as rules for a tabletop miniatures game (The Great Rail Wars) and some of the crunch has been maintained. Up until the Deluxe edition of SW, PEG published a free, alternate version of the rules titled Savage Showdown which made slight changes to make them more condusive towards tabletop miniatures play. If PEG removed the details for weapons and other apects of the combat, the rules wouldn't be as nearly effective -if effective at all- for that type of gameplay. So, IMO I wouldn't say the rules are rooted in the d20 era, but that like D&D 3e & d20, they were somewhat influenced by rules for tabletop minis play.</p><p></p><p>I personally like that crunch, because some of my local groups are players that are also fans of tabletop miniatures. SW is one of the few TTRPGs I can get them to play with enthusiasm. As I said before; the SWADE rules have a sound enough core to be quite flexible for houseruling. There's nothing saying you can't houserule out some of the crunch for wepaons.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9124210, member: 6775134"] The crunch around weapons is there on purpose and for some of the combat features too. The 1st edtion of SW originally started as rules for a tabletop miniatures game (The Great Rail Wars) and some of the crunch has been maintained. Up until the Deluxe edition of SW, PEG published a free, alternate version of the rules titled Savage Showdown which made slight changes to make them more condusive towards tabletop miniatures play. If PEG removed the details for weapons and other apects of the combat, the rules wouldn't be as nearly effective -if effective at all- for that type of gameplay. So, IMO I wouldn't say the rules are rooted in the d20 era, but that like D&D 3e & d20, they were somewhat influenced by rules for tabletop minis play. I personally like that crunch, because some of my local groups are players that are also fans of tabletop miniatures. SW is one of the few TTRPGs I can get them to play with enthusiasm. As I said before; the SWADE rules have a sound enough core to be quite flexible for houseruling. There's nothing saying you can't houserule out some of the crunch for wepaons. [/QUOTE]
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