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<blockquote data-quote="dbm" data-source="post: 9178711" data-attributes="member: 8014"><p>We are currently deep into a Forgotten Realms campaign that basically uses Savage Pathfinder. The system has some key differences:</p><ul> <li data-xf-list-type="ul">The attrition model is different, meaning that every fight is significant and you don’t need lots of ‘filler’ combat to make the game work</li> <li data-xf-list-type="ul">The game has good mechanical support for a wider range of things than d20 typically does - rules for chases, dramatic tasks, mass combat, networking, social persuasion</li> <li data-xf-list-type="ul">The power curve is much flatter. Starting characters are a bit more capable, but the don’t reach the heights possible in d20. So it is like the whole game operates in the 3-12ish level space when compared to d20. This could be a plus or a negative depending on your perspective, but it can be tweaked</li> <li data-xf-list-type="ul">The rules for ‘extras’ make it easy to run big, tactical combats without the game grinding to a halt</li> <li data-xf-list-type="ul">Combat in general has more options, especially if you are looking at things that aren’t locked behind ‘feats’</li> <li data-xf-list-type="ul">The core system has good support for a wider range of genres, so once you have finished your fantasy game you can run a sci-fi, modern, horror game - whatever you fancy</li> <li data-xf-list-type="ul">Home brewing is easy once you have gotten a hang of the system.</li> </ul></blockquote><p></p>
[QUOTE="dbm, post: 9178711, member: 8014"] We are currently deep into a Forgotten Realms campaign that basically uses Savage Pathfinder. The system has some key differences: [LIST] [*]The attrition model is different, meaning that every fight is significant and you don’t need lots of ‘filler’ combat to make the game work [*]The game has good mechanical support for a wider range of things than d20 typically does - rules for chases, dramatic tasks, mass combat, networking, social persuasion [*]The power curve is much flatter. Starting characters are a bit more capable, but the don’t reach the heights possible in d20. So it is like the whole game operates in the 3-12ish level space when compared to d20. This could be a plus or a negative depending on your perspective, but it can be tweaked [*]The rules for ‘extras’ make it easy to run big, tactical combats without the game grinding to a halt [*]Combat in general has more options, especially if you are looking at things that aren’t locked behind ‘feats’ [*]The core system has good support for a wider range of genres, so once you have finished your fantasy game you can run a sci-fi, modern, horror game - whatever you fancy [*]Home brewing is easy once you have gotten a hang of the system. [/LIST] [/QUOTE]
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