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<blockquote data-quote="Kannik" data-source="post: 9291420" data-attributes="member: 984"><p>My guess is that this one will rate quite high on the "haven't heard about it" score. While it's nearly 30 years old now (!) and had some good penetration in certain circles, it's mindshare had mostly petered out by the 2010s. The only line that's actively supported now is Heavy Gear, mostly the Blitz! tabletop wargame line, with a recent 4th edition RPG Kickstarter. </p><p></p><p>IIRC it was the mechanical design that had the wonky maths in Silcore, something that fortunately didn't affect the 'branded' games. Well, that and the concept of "Complexity" on skills to complement skill level that while interesting was half-baked. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>(Do you know if there was another part of the math that was really off?)</p></blockquote><p></p>
[QUOTE="Kannik, post: 9291420, member: 984"] My guess is that this one will rate quite high on the "haven't heard about it" score. While it's nearly 30 years old now (!) and had some good penetration in certain circles, it's mindshare had mostly petered out by the 2010s. The only line that's actively supported now is Heavy Gear, mostly the Blitz! tabletop wargame line, with a recent 4th edition RPG Kickstarter. IIRC it was the mechanical design that had the wonky maths in Silcore, something that fortunately didn't affect the 'branded' games. Well, that and the concept of "Complexity" on skills to complement skill level that while interesting was half-baked. :) (Do you know if there was another part of the math that was really off?) [/QUOTE]
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