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Grade the Storyteller System
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9166086" data-attributes="member: 11760"><p>Nature/Demeanor is a vastly better way of explaining personalities than any other RPG I'm aware of has managed and it has a once-current psychological basis for its model.</p><p></p><p>I would love for Paradox to license Storyteller precisely so there could be a document with Nature/Demeanor and it could be used to import it into other systems. (The WoD already had mechanical benefits relying on Demeanor that could easily be adapted as a way to get inspiration in 5E, for instance.)</p><p></p><p>The rest of the system is OK. It's pretty dated and I don't know that most of the crunch inherent in the system is of meaningful benefit in play. If they were creating it from scratch (not as a legacy product) today, I suspect the game would be much, much lighter.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9166086, member: 11760"] Nature/Demeanor is a vastly better way of explaining personalities than any other RPG I'm aware of has managed and it has a once-current psychological basis for its model. I would love for Paradox to license Storyteller precisely so there could be a document with Nature/Demeanor and it could be used to import it into other systems. (The WoD already had mechanical benefits relying on Demeanor that could easily be adapted as a way to get inspiration in 5E, for instance.) The rest of the system is OK. It's pretty dated and I don't know that most of the crunch inherent in the system is of meaningful benefit in play. If they were creating it from scratch (not as a legacy product) today, I suspect the game would be much, much lighter. [/QUOTE]
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