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Grade the Storyteller System
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<blockquote data-quote="dbm" data-source="post: 9166336" data-attributes="member: 8014"><p>I played some Vampire back in the early 90s - whether that was first or second edition I can’t remember. At the time, I found it an ok system but we didn’t get very deep into it. I read some Mage: the Awkening when that came out, but never actually got it to the table.</p><p></p><p>In more recent times a I have looked at the Trinity Continuum books (including Aberrant, Aeon and Anima) as a possible core system to run a wide variety of games. If I compare it to Savage Worlds I think they occupy a lot of the same ground, with Savage Worlds being stronger on minis-based tactical combat and Trinity being a bit more ‘narrative’ (whatever that means…).</p><p></p><p>While the ’Storyteller / Storytelling’ system has a lot of potential it seems to be linked to a series of very distinct worlds which is a big plus if you want to play in those worlds specifically, but a bit of a hinderance if you are looking for something more flexible to run your own and more varied games.</p><p></p><p>For those reasons I think of it as ‘pretty good’ - it seems to have aims and meet them pretty well, but those aims don’t align to my personal preferences for a system.</p></blockquote><p></p>
[QUOTE="dbm, post: 9166336, member: 8014"] I played some Vampire back in the early 90s - whether that was first or second edition I can’t remember. At the time, I found it an ok system but we didn’t get very deep into it. I read some Mage: the Awkening when that came out, but never actually got it to the table. In more recent times a I have looked at the Trinity Continuum books (including Aberrant, Aeon and Anima) as a possible core system to run a wide variety of games. If I compare it to Savage Worlds I think they occupy a lot of the same ground, with Savage Worlds being stronger on minis-based tactical combat and Trinity being a bit more ‘narrative’ (whatever that means…). While the ’Storyteller / Storytelling’ system has a lot of potential it seems to be linked to a series of very distinct worlds which is a big plus if you want to play in those worlds specifically, but a bit of a hinderance if you are looking for something more flexible to run your own and more varied games. For those reasons I think of it as ‘pretty good’ - it seems to have aims and meet them pretty well, but those aims don’t align to my personal preferences for a system. [/QUOTE]
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