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Grading At-Will Powers
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<blockquote data-quote="Matthra" data-source="post: 4348216" data-attributes="member: 67903"><p>The only thing you don't add to it is ability bonus, this means weapon enhancement, feat based damage enhancement, and buffs provided from other players still apply. Doing d10s with no other bonuses you would need an ability of +5 to get the same median damage assuming a hit.</p><p></p><p>The only other ranger at will you can compare it to is careful strike (+2 to hit, 1[W] + ability damage), since the others are movement based utility powers. With 19+ required to hit careful strike has a better chance of doing damage (by 1%) than twin strike, at 18 and lower required to hit twin strike has a better chance of landing at least one blow on the target. Twin strike is also versatile, it works as well against the big baddie as it does a horde of minions, where as careful strike is more aimed at mobs with very high AC. </p><p></p><p>So I would give twin strike a perfect 10, versatile, powerful, and just plain fun to use.</p><p></p><p>Another perfect 10 at will power IMHO is Sacred Flame. No other at will power extends a parties endurance as much as this one. At first level its about a healing surge saved every three or so occurrences of damage taken, and it scales very well as the party rises in level. Not to mention the optional save can be a lifesaver in a pinch. The only draw back to this power is the record keeping, especially when mobs regularly hit for less than the temp HP amount. So its versatile, and powerful and not to difficult to keep track of as long as you use a token or something to track the condition.</p></blockquote><p></p>
[QUOTE="Matthra, post: 4348216, member: 67903"] The only thing you don't add to it is ability bonus, this means weapon enhancement, feat based damage enhancement, and buffs provided from other players still apply. Doing d10s with no other bonuses you would need an ability of +5 to get the same median damage assuming a hit. The only other ranger at will you can compare it to is careful strike (+2 to hit, 1[W] + ability damage), since the others are movement based utility powers. With 19+ required to hit careful strike has a better chance of doing damage (by 1%) than twin strike, at 18 and lower required to hit twin strike has a better chance of landing at least one blow on the target. Twin strike is also versatile, it works as well against the big baddie as it does a horde of minions, where as careful strike is more aimed at mobs with very high AC. So I would give twin strike a perfect 10, versatile, powerful, and just plain fun to use. Another perfect 10 at will power IMHO is Sacred Flame. No other at will power extends a parties endurance as much as this one. At first level its about a healing surge saved every three or so occurrences of damage taken, and it scales very well as the party rises in level. Not to mention the optional save can be a lifesaver in a pinch. The only draw back to this power is the record keeping, especially when mobs regularly hit for less than the temp HP amount. So its versatile, and powerful and not to difficult to keep track of as long as you use a token or something to track the condition. [/QUOTE]
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