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Grading At-Will Powers
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<blockquote data-quote="keterys" data-source="post: 4348244" data-attributes="member: 43019"><p>Twin Strike is the best of the raw damage powers, so I set it above the rest (2 points higher than +Cha for Sly Flourish, for instance), but I don't understand how it's versatile. It also offers nothing except damage, however, so I'd have trouble making it a 10. I wasn't factoring in its minion killing goodness so I'll up it 1, but... After all, Righteous Brand seems like it's far better (I'll just hit and... okay, ally, lay on your daily with almost no chance to miss).</p><p></p><p>I really like Sacred Flame as well, but its secondary effects feel like they're not always useful and it does do slightly less damage than Lance of Faith. It's certainly less proactive. </p><p></p><p>I'll admit flat out that I don't expect a lot of powers to get up in the 9/10 range, because, well, it's hard to compare to Righteous Brand when you get right down to it.</p><p></p><p>One reason people cited for lowering Thunderwave is because it's scary for a wizard to get into close range - while that's certainly true, it may not be as true for other controllers (imagine a controller who worked like the infernal warlock, for instance), and there are certainly builds (Arcane Reach, WotST, multiclass, eternal seeker, wizard / Iron Vanguard, etc) that can make it extremely powerful.</p><p></p><p>From my perspective, I'd have a hard time making a spell that was more powerful than Thunderwave as an at-will option for any class, and I'd have serious second thoughts about making one that was equal, too. Hence, my initial 9. I did lower it to an 8 cause I'm clearly in the minority there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="keterys, post: 4348244, member: 43019"] Twin Strike is the best of the raw damage powers, so I set it above the rest (2 points higher than +Cha for Sly Flourish, for instance), but I don't understand how it's versatile. It also offers nothing except damage, however, so I'd have trouble making it a 10. I wasn't factoring in its minion killing goodness so I'll up it 1, but... After all, Righteous Brand seems like it's far better (I'll just hit and... okay, ally, lay on your daily with almost no chance to miss). I really like Sacred Flame as well, but its secondary effects feel like they're not always useful and it does do slightly less damage than Lance of Faith. It's certainly less proactive. I'll admit flat out that I don't expect a lot of powers to get up in the 9/10 range, because, well, it's hard to compare to Righteous Brand when you get right down to it. One reason people cited for lowering Thunderwave is because it's scary for a wizard to get into close range - while that's certainly true, it may not be as true for other controllers (imagine a controller who worked like the infernal warlock, for instance), and there are certainly builds (Arcane Reach, WotST, multiclass, eternal seeker, wizard / Iron Vanguard, etc) that can make it extremely powerful. From my perspective, I'd have a hard time making a spell that was more powerful than Thunderwave as an at-will option for any class, and I'd have serious second thoughts about making one that was equal, too. Hence, my initial 9. I did lower it to an 8 cause I'm clearly in the minority there :) [/QUOTE]
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