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Grading At-Will Powers
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<blockquote data-quote="Klaumbaz" data-source="post: 4348683" data-attributes="member: 71932"><p><strong>Rogue</strong><u>Deft Strike</u> - 5</p><p><u>Piercing Strike</u> - 5</p><p><u>Riposte Strike</u> - 4</p><p><u>Sly Flourish</u> - 4</p><p></p><p>Deft strike - 7 move, strike, and shift/move away...Very effective in combat practice</p><p></p><p>Piercing strike - 8 As mentioned, +8 to hit (with dagger) at level 1 vs reflex is very nice. </p><p></p><p>Good question about riposte strike. I could see tossing your dagger (requires light blade to use it's effects) at your enemy if they shifted away before they attacked you. (even better if you had cover and could stealth attack with it).</p><p></p><p>Sly Flourish - 6 adding in that extra 2-4 damage is worth an average weapon roll.</p></blockquote><p></p>
[QUOTE="Klaumbaz, post: 4348683, member: 71932"] [B]Rogue[/B][U]Deft Strike[/U] - 5 [U]Piercing Strike[/U] - 5 [U]Riposte Strike[/U] - 4 [U]Sly Flourish[/U] - 4 Deft strike - 7 move, strike, and shift/move away...Very effective in combat practice Piercing strike - 8 As mentioned, +8 to hit (with dagger) at level 1 vs reflex is very nice. Good question about riposte strike. I could see tossing your dagger (requires light blade to use it's effects) at your enemy if they shifted away before they attacked you. (even better if you had cover and could stealth attack with it). Sly Flourish - 6 adding in that extra 2-4 damage is worth an average weapon roll. [/QUOTE]
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Grading At-Will Powers
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